Hum the issue is that it's OK in Cycles as we can use ray visibility as a workaround, to maintain this thing not visible as solid. But we do'nt have ray visibility in Eevee, so something in…
Hi Pratik, I don't remember much of the situation, but I think the idea was just to avoid having a NLA track on a character you will link to another file for animation. (like testing skinning with…
Ow sorry I didn't see your answer, yes indeed I linked the wrong collection and it actually works. But I still have this bug on a project, where all my facial is gone once the character collection…
Hi Pratik, damn, must come from my blender environment maybe, it happens on any blend file, and any program when pasting, apart from blender itself if I paste back as a new image. (but the 3…
Though I don't see how it's possible to implement a pipeline for an animated project with this bug, as you need to have a mesh with shapes in a modeling scene, linked to a rigging, scene, and then…
workaround can be to temporarily break the first link (click the link to make local), and save.
The link can be restored by right clicking the object (or mesh) and "library overide > reset or…
Amazing yes this fixed it, that's a relief, I was afraid as not many people use a space mouse, it behaves perfectly after this fix. Thanks for pointing it out ! (and sorry I didn't check the…
Yes I just tested it, it should be faster than downloading a file: you can simply go Add > armature > human meta rig. Then in object data (armature) properties > generate rig Put it in a…
I can make a comparative video to show how handicapping it is, but basically it's like if you could only ever walk two steps in life before being stopped. The only thing that works is moving…
Thanks a lot for pointing this out Pratik, I just tried un-ticking "instance" from the redo panel just after dragging a character asset (colection), and indeed Rigify isn't broken, the drivers are…
Hi Pratik, thanks for your answer. Yes I double-checked as I was initially convinced it was a hardware issue. I'm still using 3.6 so was not yet aware of this behavior in 4.0.
It seems to be…
Hi, thanks for your answer, I found a working method that doesn't break the armature drivers.
First append collection (as instance) from asset browser, then:
Wrong method: Select…
If it's a limitation, it means the asset browser does not support characters ? (or nearly anything rigged like vehicles) Most assets are props, but in CG in general it's quite important to…