I think I've identified the issue, not sure, but it seems like the Drivers might not be appended by the asset browser, but when appending via File, they do come with their armature ?
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Hi thanks for checking and sorry for delay, I dont have access to my PC atm, but the third party add-on was "animation layer" but it would potentially still bug by simply having a NLA in a linked…
Hi, thanks for checking, my autosaves are working since I restored my prefs again last month with a pref file backup I did in July, but it was the same one I restored when the autosaved stopped…
Just to clarify, this second bug in the animation file, was triggered by having NLA tracks in the character file, (even if deleted later) and so the rigify armture being linked, updating in the…
So this bug actually caused another kind of series of bug downstream in the animation file. Tal the anim layer addon creator gave me solutions to sanitize the anim file, that should hopefully…
Well, one big issue with that last workaround is that if user has created a custom blend file to store his custom asset for that library, we don't want them to delete the folder and lose their…
Thanks a lot for taking a look. Sorry to not have narrowed down some possible causes or symptoms, will try to do anything I can to update the case. Last time earlier this year with similar bugs…
Ok, Third workaround is the best one I think (but only works if the library has one single blend file, which is my case.):
- On my end as the library creator, I just edit the version…
I found a second workaround to this library update bug, it's not elegant and quite confusing for the user, but at least all the textures path are not lost:
**In any blend file, that will…
Oh just realized there is an issue with this workaround, as the folder is different, all image textures are lost when we delete the old version, so any file using assets from previous version need…
uh I see (I don't see but doesn't matter haha) but yea It felt like blender was keeping something in memory, creating a conflict, even if all trace of the library was wiped before updating.
I'm…
I have it on 3.6.3, RTX3090, optix, but only in render, not viewport it seems. I have a big piece of glass, and far from world center. It's in the diffuse direct, AO, a little bit in the diffuse…
So the only/best workaround I found at the moment, was adding the version number to the library folder. so then it's zipped, shared, unzipped, and instead of overwritting the previous version (and…
Hi, thanks for the answer, "Unassigned" category only stores assets that are not in any category at all. The "limbo" i'm refereing to, is when an asset is here in "1 - Node-groups" for example,…
Thanks for the info, my autosaves are gone again today, althought I didn't activate blenderkit since restoring my prefs. Will do experiments with removing blnederkit, but if you manage to dig any…