LOIC BRAMOULLE loicbramoulle
  • Joined on 2021-01-24
LOIC BRAMOULLE commented on issue blender/blender#117142 2024-01-15 20:18:40 +01:00
Append a Rigify rig via asset Browser breaks IK/FK switch, finger folding w/scale ect..

I think I've identified the issue, not sure, but it seems like the Drivers might not be appended by the asset browser, but when appending via File, they do come with their armature ?

![image](/a…

LOIC BRAMOULLE opened issue blender/blender#117142 2024-01-15 19:47:58 +01:00
Append a Rigify rig via asset Browser breaks IK/FK switch, finger folding w/scale ect..
LOIC BRAMOULLE commented on issue blender/blender#113872 2023-12-28 11:16:22 +01:00
NLA strips are glitching if one is made from an action we linked from another scene.

Hi thanks for checking and sorry for delay, I dont have access to my PC atm, but the third party add-on was "animation layer" but it would potentially still bug by simply having a NLA in a linked…

LOIC BRAMOULLE opened issue blender/blender#114799 2023-11-13 15:52:20 +01:00
in current file, Asset browser Append does reuse data, instead of creating new data blocks (2 users instead of .001)
LOIC BRAMOULLE commented on issue blender/blender#112465 2023-10-20 14:50:44 +02:00
Autosaves not written anymore, writting crash files instead

Hi, thanks for checking, my autosaves are working since I restored my prefs again last month with a pref file backup I did in July, but it was the same one I restored when the autosaved stopped…

LOIC BRAMOULLE commented on issue blender/blender#113872 2023-10-20 02:13:31 +02:00
NLA strips are glitching if one is made from an action we linked from another scene.

Just to clarify, this second bug in the animation file, was triggered by having NLA tracks in the character file, (even if deleted later) and so the rigify armture being linked, updating in the…

LOIC BRAMOULLE commented on issue blender/blender#113872 2023-10-20 02:09:37 +02:00
NLA strips are glitching if one is made from an action we linked from another scene.

So this bug actually caused another kind of series of bug downstream in the animation file. Tal the anim layer addon creator gave me solutions to sanitize the anim file, that should hopefully…

LOIC BRAMOULLE commented on issue blender/blender#113397 2023-10-18 22:55:23 +02:00
Overwriting asset library with newer version does not work

Well, one big issue with that last workaround is that if user has created a custom blend file to store his custom asset for that library, we don't want them to delete the folder and lose their…

LOIC BRAMOULLE commented on issue blender/blender#113872 2023-10-18 18:37:15 +02:00
NLA strips are glitching if one is made from an action we linked from another scene.

Thanks a lot for taking a look. Sorry to not have narrowed down some possible causes or symptoms, will try to do anything I can to update the case. Last time earlier this year with similar bugs…

LOIC BRAMOULLE opened issue blender/blender#113872 2023-10-18 04:24:33 +02:00
NLA strips are glitching if one is made from an action we linked from another scene.
LOIC BRAMOULLE commented on issue blender/blender#113397 2023-10-14 23:16:01 +02:00
Overwriting asset library with newer version does not work

Ok, Third workaround is the best one I think (but only works if the library has one single blend file, which is my case.):

  • On my end as the library creator, I just edit the version…
LOIC BRAMOULLE commented on issue blender/blender#113397 2023-10-14 22:55:58 +02:00
Overwriting asset library with newer version does not work

I found a second workaround to this library update bug, it's not elegant and quite confusing for the user, but at least all the textures path are not lost:

**In any blend file, that will…

LOIC BRAMOULLE commented on issue blender/blender#113397 2023-10-11 20:43:11 +02:00
Overwriting asset library with newer version does not work

Oh just realized there is an issue with this workaround, as the folder is different, all image textures are lost when we delete the old version, so any file using assets from previous version need…

LOIC BRAMOULLE commented on issue blender/blender#113397 2023-10-10 22:10:05 +02:00
Overwriting asset library with newer version does not work

uh I see (I don't see but doesn't matter haha) but yea It felt like blender was keeping something in memory, creating a conflict, even if all trace of the library was wiped before updating.

I'm…

LOIC BRAMOULLE commented on issue blender/blender#97259 2023-10-09 06:05:19 +02:00
Wireframe visible when going relatively far from the 0,0,0 (20 meters)

I have it on 3.6.3, RTX3090, optix, but only in render, not viewport it seems. I have a big piece of glass, and far from world center. It's in the diffuse direct, AO, a little bit in the diffuse…

LOIC BRAMOULLE commented on issue blender/blender#113397 2023-10-07 20:09:54 +02:00
Overwriting asset library with newer version does not work

So the only/best workaround I found at the moment, was adding the version number to the library folder. so then it's zipped, shared, unzipped, and instead of overwritting the previous version (and…

LOIC BRAMOULLE opened issue blender/blender#113397 2023-10-07 19:07:48 +02:00
Updating an asset library with a new blend + cat files breaks it, even if deleting it from both disk and blender and reinstal.
LOIC BRAMOULLE commented on issue blender/blender#113039 2023-09-29 06:31:29 +02:00
Assets that are not in a catalog, are lost in a limbo (UX wise)

Hi, thanks for the answer, "Unassigned" category only stores assets that are not in any category at all. The "limbo" i'm refereing to, is when an asset is here in "1 - Node-groups" for example,…

LOIC BRAMOULLE opened issue blender/blender#113039 2023-09-29 02:51:38 +02:00
Assets that are not in a catalog, are lost in a limbo (UX wise)
LOIC BRAMOULLE commented on issue blender/blender#112465 2023-09-25 00:37:08 +02:00
Autosaves not written anymore, writting crash files instead

Thanks for the info, my autosaves are gone again today, althought I didn't activate blenderkit since restoring my prefs. Will do experiments with removing blnederkit, but if you manage to dig any…