Block a user
Michael Kowalski
pushed to tmp-usd-instancing-export at makowalski/blender
2024-03-08 19:22:14 +01:00
ee905e2a4b
USD export: prototype wrongly marked as instance
Michael Kowalski
pushed to tmp-usd-instancing-export at makowalski/blender
2024-03-08 01:40:58 +01:00
2c9d502a77
USD: scene graph instancing WIP.
1ba0a842c0
Merge branch 'main' into tmp-usd-instancing-export
f284127cb3
AUTHORS: add 7 new developers
1dc79f982d
Merge branch 'blender-v4.1-release'
8e0d0b37e2
AUTHORS: add 15 new developers
USD: Export Cycles Shader networks as USD material networks.
I believe the cyclestokens
can be removed as they are used in usd_writer_cycles.cc
.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2024-03-05 16:58:40 +01:00
3fb7ab5655
USD: fix linux/mac build errors.
Michael Kowalski
pushed to universal-scene-description at blender/blender
2024-03-04 22:22:50 +01:00
c0bdbd3d79
USD: texture IO improvements
The usd* file size is huge when export a character animation
Thanks for the example. I'll take a look and will investigate.
c11b8662ac
USD: WIP on UMM texture path callback
e4edb1100e
USD: fixed previous merge conflicts from main
b2e888bc7c
Merge branch 'main' into universal-scene-description
c5d855b497
Cleanup: Use C++ function callbacks for some UI widgets
fdc367f842
Cleanup: Use Vector instead of linked list for data-block sorting utility
The usd* file size is huge when export a character animation
If I understand your question, you are correct that only one animation may be exported.
But can you give a more specific example of the workflow that you would want, ideally with an example…
The usd* file size is huge when export a character animation
Hi @Andrew-Waterhouse. UsdSkel export (which converts Armatures to USD skeletons) will be supported in Blender 4.1, and this should help address the file size issue. You can download the…
UsdGeomPoints import support
Hi @devin-bayly. Now that the Alembic/USD geometry sets PR has landed, I think the coast is clear to create a PR for the `UsdGeomPoint…