Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski approved blender/blender#118947 2024-03-08 22:08:30 +01:00
Fix #98572: handle the 'mirror' texture wrap mode

Looks good! Thanks for the fix!

Michael Kowalski pushed to tmp-usd-instancing-export at makowalski/blender 2024-03-08 19:22:14 +01:00
ee905e2a4b USD export: prototype wrongly marked as instance
Michael Kowalski pushed to tmp-usd-instancing-export at makowalski/blender 2024-03-08 01:40:58 +01:00
2c9d502a77 USD: scene graph instancing WIP.
1ba0a842c0 Merge branch 'main' into tmp-usd-instancing-export
f284127cb3 AUTHORS: add 7 new developers
1dc79f982d Merge branch 'blender-v4.1-release'
8e0d0b37e2 AUTHORS: add 15 new developers
Compare 869 commits »
Michael Kowalski commented on pull request blender/blender#119180 2024-03-07 23:58:20 +01:00
USD: Export Cycles Shader networks as USD material networks.

I believe the cyclestokens can be removed as they are used in usd_writer_cycles.cc.

Michael Kowalski approved blender/blender#119185 2024-03-07 23:22:24 +01:00
USD: Fix cyclic bezier curve export

This looks good!

Michael Kowalski pushed to universal-scene-description at blender/blender 2024-03-05 16:58:40 +01:00
3fb7ab5655 USD: fix linux/mac build errors.
Michael Kowalski pushed to universal-scene-description at blender/blender 2024-03-04 22:22:50 +01:00
c0bdbd3d79 USD: texture IO improvements
Michael Kowalski pushed to umm-image-path-cb at makowalski/blender 2024-03-04 19:34:59 +01:00
02e3f7d56a USD: update use_original_paths option tooltip
Michael Kowalski pushed to umm-image-path-cb at makowalski/blender 2024-03-04 17:37:20 +01:00
b2e8f4204e USD: cleanup UMM texture export
Michael Kowalski pushed to umm-image-path-cb at makowalski/blender 2024-03-04 17:26:48 +01:00
9930861c5f USD: improve texture packing for UMM
Michael Kowalski pushed to umm-image-path-cb at makowalski/blender 2024-03-04 05:37:17 +01:00
425632a627 USD: fix unnecessary packing of UDIM textures
Michael Kowalski pushed to umm-image-path-cb at makowalski/blender 2024-03-04 04:53:43 +01:00
e9813a8bd4 USD: add tiles for UDIM textures imported by UMM
Michael Kowalski pushed to umm-image-path-cb at makowalski/blender 2024-03-04 03:49:11 +01:00
80ab7aa010 USD: WIP: restore original USD path for textures
Michael Kowalski commented on issue blender/blender#110184 2024-03-03 13:05:29 +01:00
The usd* file size is huge when export a character animation

Thanks for the example. I'll take a look and will investigate.

Michael Kowalski created branch umm-image-path-cb in makowalski/blender 2024-03-02 01:15:13 +01:00
Michael Kowalski pushed to umm-image-path-cb at makowalski/blender 2024-03-02 01:15:13 +01:00
c11b8662ac USD: WIP on UMM texture path callback
e4edb1100e USD: fixed previous merge conflicts from main
b2e888bc7c Merge branch 'main' into universal-scene-description
c5d855b497 Cleanup: Use C++ function callbacks for some UI widgets
fdc367f842 Cleanup: Use Vector instead of linked list for data-block sorting utility
Compare 10 commits »
Michael Kowalski commented on issue blender/blender#110184 2024-03-01 23:59:44 +01:00
The usd* file size is huge when export a character animation

If I understand your question, you are correct that only one animation may be exported.

But can you give a more specific example of the workflow that you would want, ideally with an example…

Michael Kowalski commented on issue blender/blender#110184 2024-02-29 22:48:02 +01:00
The usd* file size is huge when export a character animation

Hi @Andrew-Waterhouse. UsdSkel export (which converts Armatures to USD skeletons) will be supported in Blender 4.1, and this should help address the file size issue. You can download the…

Michael Kowalski commented on issue blender/blender#106398 2024-02-28 15:50:29 +01:00
UsdGeomPoints import support

Hi @devin-bayly. Now that the Alembic/USD geometry sets PR has landed, I think the coast is clear to create a PR for the `UsdGeomPoint…

Michael Kowalski approved blender/blender#118308 2024-02-28 14:53:06 +01:00
Cleanup: unused includes in source/blender/io/usd

The changes look good. Thank you!