Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski closed issue blender/blender#107903 2023-05-16 15:57:42 +02:00
Blender USD exporter doesn't export textures assigned to Emission
Michael Kowalski merged pull request blender/blender#107947 2023-05-16 15:57:33 +02:00
USD: Support outputting emissiveColor in UsdPreviewSurface, mapped from Blender's Emission
Michael Kowalski commented on pull request blender/blender#107945 2023-05-16 15:51:50 +02:00
Fix #107633: USD import: duplicate shader nodes

@HooglyBoogly I'd like to merge this for 3.6 by the deadline today, if possible. Would you be available to approve this pull request, by any chance? No worries if you can't.

Michael Kowalski commented on pull request blender/blender#107947 2023-05-16 00:26:35 +02:00
USD: Support outputting emissiveColor in UsdPreviewSurface, mapped from Blender's Emission

These changes looks good and can be merged, in my opinion.

This is actually a duplicate of blender/blender#104490 by @expenses. The changes in #104490 are in…

Michael Kowalski commented on pull request blender/blender#107945 2023-05-15 21:02:39 +02:00
Fix #107633: USD import: duplicate shader nodes

Thanks for the helpful suggestions, @HooglyBoogly. I made the requested changes. As part of the change to use blender::Map, I'm now using std::string, rather than pxr::SdfPath, for the map…

Michael Kowalski pushed to usd-import-duplicate-shaders at makowalski/blender 2023-05-15 20:56:58 +02:00
9135003c96 USD material import: Use blender::Map.
Michael Kowalski commented on pull request blender/blender#107945 2023-05-15 19:02:34 +02:00
Fix #107633: USD import: duplicate shader nodes

To test, import the attached test_usd_preview_alpha.usdz and verify that the Image Texture and UV Map nodes in the imported shader network are not duplicated.

Michael Kowalski created pull request blender/blender#107945 2023-05-15 18:56:07 +02:00
Fix #107633: USD import: duplicate shader nodes
Michael Kowalski created branch usd-import-duplicate-shaders in makowalski/blender 2023-05-15 18:51:34 +02:00
Michael Kowalski pushed to usd-import-duplicate-shaders at makowalski/blender 2023-05-15 18:51:34 +02:00
4e1f5cd701 USD import: Fix duplicate shader nodes
66df452df2 Cycles: oneAPI: enable hardware raytracing by default
42342124f8 USD export: option to add a root prim.
1d6464cf97 Fix error when adding a simulation zone while using i18n
f7388e3be5 Cleanup: Move BKE_node.h to C++
Compare 10 commits »
Michael Kowalski commented on pull request blender/blender#104506 2023-05-15 16:35:04 +02:00
USD: add export option that adds a Root 'Xform' node

Changes for blender/blender#107855 committed in 42342124f8.

Michael Kowalski deleted branch usd-root-prim from makowalski/blender 2023-05-15 16:01:18 +02:00
Michael Kowalski pushed to main at blender/blender 2023-05-15 16:01:15 +02:00
42342124f8 USD export: option to add a root prim.
Michael Kowalski merged pull request blender/blender#107855 2023-05-15 16:01:07 +02:00
USD export: option to add a root prim.
Michael Kowalski commented on pull request blender/blender#107855 2023-05-15 15:41:23 +02:00
USD export: option to add a root prim.

Thanks for the review, @brecht.

Michael Kowalski commented on pull request blender/blender#107855 2023-05-12 20:21:44 +02:00
USD export: option to add a root prim.
Michael Kowalski pushed to usd-root-prim at makowalski/blender 2023-05-12 20:20:45 +02:00
e3dabb4e38 USD IO: format fix.
9bedc6a2ce USD export: fix return statement compiler error.
Compare 2 commits »
Michael Kowalski commented on pull request blender/blender#107855 2023-05-12 19:20:26 +02:00
USD export: option to add a root prim.