@HooglyBoogly I'd like to merge this for 3.6 by the deadline today, if possible. Would you be available to approve this pull request, by any chance? No worries if you can't.
@blender-bot build
These changes looks good and can be merged, in my opinion.
This is actually a duplicate of blender/blender#104490 by @expenses. The changes in #104490 are in…
Thanks for the helpful suggestions, @HooglyBoogly. I made the requested changes. As part of the change to use blender::Map
, I'm now using std::string
, rather than pxr::SdfPath
, for the map…
To test, import the attached test_usd_preview_alpha.usdz
and verify that the Image Texture
and UV Map
nodes in the imported shader network are not duplicated.
Changes for blender/blender#107855 committed in 42342124f8
.