USD: export emissiveColor #104490

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Ashley wants to merge 1 commits from expenses/blender:usd-export-emission into main

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This is a very simple change that adds emission to the other material params that are exported as per the UsdPreviewSurface spec (see https://graphics.pixar.com/usd/release/spec_usdpreviewsurface.html). This has the same issue as some other exporters in that it's not clear whether it should be mulitiplied with 'Emission Strength' first. Regardless, this works for my needs.

This is a very simple change that adds emission to the other material params that are exported as per the UsdPreviewSurface spec (see https://graphics.pixar.com/usd/release/spec_usdpreviewsurface.html). This has the same issue as some other exporters in that it's not clear whether it should be mulitiplied with 'Emission Strength' first. Regardless, this works for my needs.
Ashley added 1 commit 2023-02-08 23:08:09 +01:00
Brecht Van Lommel changed title from [USD Export] Export `emissiveColor` to USD: export emissiveColor 2023-02-09 12:41:31 +01:00
Brecht Van Lommel added this to the Pipeline, Assets & IO project 2023-02-09 14:45:05 +01:00
Brecht Van Lommel requested changes 2023-02-09 14:46:39 +01:00
Brecht Van Lommel left a comment
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I think it should be multiplied with emission strength. If either emission strength or color is linked to something I guess there is no better solution? But when both are constants it can be done.

I think it should be multiplied with emission strength. If either emission strength or color is linked to something I guess there is no better solution? But when both are constants it can be done.
Bastien Montagne modified the project from Pipeline, Assets & IO to USD 2023-02-10 12:47:06 +01:00
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Similar to #104506 (comment), I'm testing out the universal-scene-description branch.

Similar to https://projects.blender.org/blender/blender/pulls/104506#issuecomment-881360, I'm testing out the `universal-scene-description` branch.

Similar changes were implemented independently as part of

ce83b26a33

@expenses I'm sorry overlapping work was done inadvertently. Thank you for starting the review process and discussion for this issue in this PR. Thanks also for raising the question of how to handle the emission multiplier. This is definitely a good topic for further discussion, as we don't have a good solution for this yet.

I am closing this PR for now, but please feel free to reopen it or create a new one if there are additional issues you'd like to address.

Similar changes were implemented independently as part of https://projects.blender.org/blender/blender/commit/ce83b26a3340ba702ee04b5d4614d832f6cedcf1 @expenses I'm sorry overlapping work was done inadvertently. Thank you for starting the review process and discussion for this issue in this PR. Thanks also for raising the question of how to handle the emission multiplier. This is definitely a good topic for further discussion, as we don't have a good solution for this yet. I am closing this PR for now, but please feel free to reopen it or create a new one if there are additional issues you'd like to address.
Michael Kowalski closed this pull request 2023-05-16 21:58:38 +02:00
Howard Trickey referenced this issue from a commit 2023-05-29 02:51:39 +02:00
Bastien Montagne removed this from the USD project 2023-08-25 23:55:23 +02:00

Pull request closed

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