- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Block a user
Snaping in solid mode (Xray 1.0) doesnt snap other geometry
Fix #126665: Restore 'Absolute Grid Snap' option
Fix #126665: Restore 'Absolute Grid Snap' option
2d72b8a9b6
Fix #126665: Restore 'Absolute Grid Snap' option
504c1506b2
Fix: Snap to Grid with constraint limited to floor level
2223d995fc
Fix: Draw: Bounds usage
df251784cd
Fix: Avoid accessing face set with invalid index
5cfe733f84
UI: Color Picker layout rework
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)
Hi! (I only found out about this report today).
The decision to remove the Absolute Grid Snap
option started with me.
The motivation was:
- To standardize and unify the snapping system for…
Fix #125646: Resolve edge-slide performance regression
There is no need to retest the same vertex several times.
Fix #125646: Resolve edge-slide performance regression
We are re-projecting and re-testing the same sliding coordinates for each linked edge.
Fix #125646: Resolve edge-slide performance regression
In fact, using the SnapObjectContext
to test occlusion is slower, mainly because it iterates over all objects in the scene, creating linked lists and additional BVH trees for objects in the…
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project
The patch had such an ugly bug that I couldn't ignore it. I decided to update today after months XD
An idea to improve this: When the snapping method is switched to Nearest Face on at least…
c5ba838c24
Transform: Test occlusion in individual Face Project if Nearest is also enabled
2d9a3e2593
Cleanup: Make PBVH tree constructor explicit
44e765bc7c
Fix: Typo in recent node splitting change
d42aec3cf7
Cleanup: Replace raw
float[4]
for math::Quaternion
bb97131bb9
Fix #126713: Sculpting with shape keys produces artifacts