Germano Cavalcante mano-wii
Germano Cavalcante pushed to main at blender/blender 2024-09-26 03:43:26 +02:00
b0d37b4267 Fix #128074: Edit Mesh being occluded for snapping even in Xray
Germano Cavalcante closed issue blender/blender#128074 2024-09-26 03:43:24 +02:00
Snaping in solid mode (Xray 1.0) doesnt snap other geometry
Germano Cavalcante commented on pull request blender/blender#128135 2024-09-25 21:36:12 +02:00
Fix #126665: Restore 'Absolute Grid Snap' option

@blender-bot package

A build will be available for download for testing the Absolute Grid Snap.


@Tilation, @Jonatan-Cwiakalski, @sean-murray

Germano Cavalcante created pull request blender/blender#128135 2024-09-25 21:32:44 +02:00
Fix #126665: Restore 'Absolute Grid Snap' option
Germano Cavalcante created branch fix_126665 in mano-wii/blender 2024-09-25 21:11:33 +02:00
Germano Cavalcante pushed to fix_126665 at mano-wii/blender 2024-09-25 21:11:33 +02:00
2d72b8a9b6 Fix #126665: Restore 'Absolute Grid Snap' option
504c1506b2 Fix: Snap to Grid with constraint limited to floor level
2223d995fc Fix: Draw: Bounds usage
df251784cd Fix: Avoid accessing face set with invalid index
5cfe733f84 UI: Color Picker layout rework
Compare 10 commits »
Germano Cavalcante pushed to main at blender/blender 2024-09-25 21:07:46 +02:00
504c1506b2 Fix: Snap to Grid with constraint limited to floor level
Germano Cavalcante commented on issue blender/blender#126665 2024-09-25 18:43:48 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

Hi! (I only found out about this report today). The decision to remove the Absolute Grid Snap option started with me. The motivation was:

  • To standardize and unify the snapping system for…
Germano Cavalcante commented on pull request blender/blender#128016 2024-09-24 03:32:38 +02:00
Fix #125646: Resolve edge-slide performance regression

There is no need to retest the same vertex several times.

Germano Cavalcante commented on pull request blender/blender#128016 2024-09-24 03:21:50 +02:00
Fix #125646: Resolve edge-slide performance regression

We are re-projecting and re-testing the same sliding coordinates for each linked edge.

Germano Cavalcante commented on pull request blender/blender#128016 2024-09-24 03:21:48 +02:00
Fix #125646: Resolve edge-slide performance regression

Does this work if we use Edge Slide on a UV?

Germano Cavalcante commented on pull request blender/blender#128016 2024-09-23 22:41:48 +02:00
Fix #125646: Resolve edge-slide performance regression

In fact, using the SnapObjectContext to test occlusion is slower, mainly because it iterates over all objects in the scene, creating linked lists and additional BVH trees for objects in the…

Germano Cavalcante pushed to main at mano-wii/.profile 2024-09-22 16:05:14 +02:00
85df301e3e 2024: April 15 - October 27
Germano Cavalcante commented on pull request blender/blender#116149 2024-08-28 23:06:17 +02:00
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project

The patch had such an ugly bug that I couldn't ignore it. I decided to update today after months XD

An idea to improve this: When the snapping method is switched to Nearest Face on at least…

Germano Cavalcante pushed to transform_mixed at mano-wii/blender 2024-08-28 22:59:53 +02:00
ed46261009 Project only to nearest if we have more than one element being transformed
Germano Cavalcante pushed to transform_mixed at mano-wii/blender 2024-08-28 21:53:54 +02:00
c5ba838c24 Transform: Test occlusion in individual Face Project if Nearest is also enabled
2d9a3e2593 Cleanup: Make PBVH tree constructor explicit
44e765bc7c Fix: Typo in recent node splitting change
d42aec3cf7 Cleanup: Replace raw float[4] for math::Quaternion
bb97131bb9 Fix #126713: Sculpting with shape keys produces artifacts
Compare 7410 commits »
Germano Cavalcante pushed to main at blender/blender 2024-07-26 14:59:44 +02:00
0dad3bdfa7 Fix #123179: can't select multiple snap target elements in UV Editor