- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Thanks for testing. The case now was Backface Culling In edit mode it is not to affect edges and vertices. Fixed by f5f05c99c9
EEVEE and Cycles are very different engines, so it's no surprise that some materials can't match up.
In this case, I believe the limitation is the [multiple scattering](https://docs.blender.org/…
Does this work in EEVEE-Legacy? As this seems a side effect of the changes in 80859a6cb2.
- ShaderToRGB node will remove any SSR and SSS form a shader.
The [manual ](https://docs.blender.org/…
I can confirm.
In EEVEE-Next, Probe Type
appears to only affect distance while Custom Parallax Type
affects reflection shape, regardless Custom Parallax
is enabled or not.
In 4.2 this is apparently worse. See #120781
Caused by bace4c9a29
The outliner has suffered regression in quality before as evidenced in #73081: "Overlay Engine: Outline AA quality regression".
Due to performance concerns, "There is…
Caused by 5fea1eda36
Probably due the changes in ED_view3d_depth_override
@filedescriptor ^
While the crash needs to be investigated. The script provided does not show a good usage of PoseBone.matrix
.
The PoseBone.matrix
attribute contains the final 4x4 matrix after parents,…
Changes made.
Given that the parameters is_from_edit_mesh
and use_hide
serve the same purpose of skipping hidden elements, I combined them once again and renamed it to skip_hidden
for…
const
| Use corner_edges.slice()
| Avoid deduplicate code for now | Use skip_hidden
bmesh.ops.find_doubles
with keep_verts
doesn't work correctly
I edited the script to be easier to investigate.
In fact, the vertices set in "keep_verts" do not become targets, they simply do not appear in the resulting "targetmap".
Therefore the…
I edited the file (to test and render faster) and I can see that, with the baked simulation, the background rendering works as expected: <video src="/attachments/618944d1-62ad-4fef-a70e-d2b7d31019…