Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#120239 2024-04-19 14:49:39 +02:00
Can't snap with self vertex

Thanks for testing. The case now was Backface Culling In edit mode it is not to affect edges and vertices. Fixed by f5f05c99c9

Germano Cavalcante pushed to main at blender/blender 2024-04-19 14:48:18 +02:00
f5f05c99c9 Fix: Snap with 'Backface Culling' skipping edges and vertices of faces in edit mode
Germano Cavalcante closed issue blender/blender#120671 2024-04-18 22:27:42 +02:00
problem with the fog in rendered mod (cycles)
Germano Cavalcante commented on issue blender/blender#120671 2024-04-18 22:27:38 +02:00
problem with the fog in rendered mod (cycles)

EEVEE and Cycles are very different engines, so it's no surprise that some materials can't match up.

In this case, I believe the limitation is the [multiple scattering](https://docs.blender.org/

Germano Cavalcante commented on issue blender/blender#120791 2024-04-18 22:21:57 +02:00
EEVEE-Next: Subsurface Scattering breaks when passed through Shader to RGB

Does this work in EEVEE-Legacy? As this seems a side effect of the changes in 80859a6cb2.

  • ShaderToRGB node will remove any SSR and SSS form a shader.

The [manual ](https://docs.blender.org/

Germano Cavalcante commented on issue blender/blender#120782 2024-04-18 22:11:35 +02:00
Eevee Next: sphere probe uses only the custom parallax

I can confirm. In EEVEE-Next, Probe Type appears to only affect distance while Custom Parallax Type affects reflection shape, regardless Custom Parallax is enabled or not.

Germano Cavalcante commented on issue blender/blender#120532 2024-04-18 21:33:33 +02:00
Diagonal selected exterior edges of a wireframe mesh appear wavy in the UI

In 4.2 this is apparently worse. See #120781

Germano Cavalcante commented on issue blender/blender#120781 2024-04-18 21:32:36 +02:00
3D Viewport wireframes can anti-alias in a wonky way

Caused by bace4c9a29

The outliner has suffered regression in quality before as evidenced in #73081: "Overlay Engine: Outline AA quality regression".

Due to performance concerns, "There is…

Germano Cavalcante commented on issue blender/blender#120778 2024-04-18 19:58:24 +02:00
depth option in navigation not considering camera and light type objects.

Caused by 5fea1eda36 Probably due the changes in ED_view3d_depth_override @filedescriptor ^

Germano Cavalcante commented on issue blender/blender#117111 2024-04-18 18:50:25 +02:00
Matrix equality on bones do not match with python FK / IK Snaping script

While the crash needs to be investigated. The script provided does not show a good usage of PoseBone.matrix.

The PoseBone.matrix attribute contains the final 4x4 matrix after parents,…

Germano Cavalcante pushed to main at blender/blender 2024-04-18 16:48:38 +02:00
3fc29d8080 Fix #120239: Snap in edit mode is ignoring some self elements
Germano Cavalcante closed issue blender/blender#120239 2024-04-18 16:48:36 +02:00
Can't snap with self vertex
Germano Cavalcante deleted branch fix_120239 from mano-wii/blender 2024-04-18 16:48:35 +02:00
Germano Cavalcante merged pull request blender/blender#120270 2024-04-18 16:48:33 +02:00
Fix #120239: Snap in edit mode is ignoring some self elements
Germano Cavalcante pushed to fix_120239 at mano-wii/blender 2024-04-18 16:37:45 +02:00
3387e1b0bf Missed skip_hidden rename case
Germano Cavalcante commented on pull request blender/blender#120270 2024-04-18 16:25:26 +02:00
Fix #120239: Snap in edit mode is ignoring some self elements

Changes made.

Given that the parameters is_from_edit_mesh and use_hide serve the same purpose of skipping hidden elements, I combined them once again and renamed it to skip_hidden for…

Germano Cavalcante pushed to fix_120239 at mano-wii/blender 2024-04-18 16:22:54 +02:00
05853e156e Rename variables | Add const | Use corner_edges.slice() | Avoid deduplicate code for now | Use skip_hidden
3d2f6eb945 Merge remote-tracking branch 'origin/main' into fix_120239
f0b1eca9ee Cleanup: EEVEE-Next: Remove unused define
f1955e1c57 Fix #120393: Outliner: Inconsistent dim on hidden items
d95b1f120b Mesh: Store BMEditMesh in shared pointer
Compare 34 commits »
Germano Cavalcante commented on issue blender/blender#120750 2024-04-17 23:10:09 +02:00
bmesh.ops.find_doubles with keep_verts doesn't work correctly

I edited the script to be easier to investigate.

In fact, the vertices set in "keep_verts" do not become targets, they simply do not appear in the resulting "targetmap".

Therefore the…

Germano Cavalcante commented on issue blender/blender#120741 2024-04-17 22:35:38 +02:00
Simulation nodes do not work with background rendering

I edited the file (to test and render faster) and I can see that, with the baked simulation, the background rendering works as expected: <video src="/attachments/618944d1-62ad-4fef-a70e-d2b7d31019…

Germano Cavalcante pushed to main at blender/blender 2024-04-17 17:27:32 +02:00
93e47ad9a8 Fix #120744: Shrink/Fatten Even with Alt not working