Germano Cavalcante mano-wii
Germano Cavalcante pushed to main at blender/blender 2024-03-06 22:16:28 +01:00
06bc23f08e Fix: warnings caused by d53d7dea71
Germano Cavalcante commented on pull request blender/blender#119041 2024-03-06 20:27:08 +01:00
UV: Support Edge and Vert Slide

I commit non-functional changes and fixes to main. Now the PR focuses only on porting Vert Slide and Edge Slide to UV. Many conflicts in main forced me to do rebase and --force push.

Germano Cavalcante pushed to tranform_uv_slide at mano-wii/blender 2024-03-06 20:24:07 +01:00
a72271f9e6 UV: Support Edge and Vert Slide
7f1b70ac50 Fix: errors in the Edge Slide computed direction
1dd57369f2 Cleanup: EEVEE-Next: Remove unused parameter
ebb781675d Fix: Add missing ifdef guards for OIDN GPU devices
b4f1d15af6 Cleanup: generalize Vert Slide data with common C++ and transform types
Compare 10 commits »
Germano Cavalcante pushed to main at blender/blender 2024-03-06 19:58:34 +01:00
7f1b70ac50 Fix: errors in the Edge Slide computed direction
Germano Cavalcante pushed to main at blender/blender 2024-03-06 19:18:57 +01:00
b4f1d15af6 Cleanup: generalize Vert Slide data with common C++ and transform types
Germano Cavalcante pushed to tranform_uv_slide at mano-wii/blender 2024-03-06 18:03:23 +01:00
31d2eb9f74 Merge branch 'main' into tranform_uv_slide
2d50a41d77 Edge Slide: use snap system to check sliding vertex visibility
d53d7dea71 Cleanup: Use C++ types for vectors
388448cdcb Fix: wrong drawing of Edge Slide with Even for inner sliding vertex
3ad1fb520c Cleanup: move the Vert Slide data creation code to the mesh convert file
Compare 73 commits »
Germano Cavalcante pushed to main at blender/blender 2024-03-06 17:50:38 +01:00
2d50a41d77 Edge Slide: use snap system to check sliding vertex visibility
d53d7dea71 Cleanup: Use C++ types for vectors
388448cdcb Fix: wrong drawing of Edge Slide with Even for inner sliding vertex
3ad1fb520c Cleanup: move the Vert Slide data creation code to the mesh convert file
6888d7bc87 Cleanup: move the Edge Slide data creation code to the mesh convert file
Compare 5 commits »
Germano Cavalcante pushed to main at blender/blender 2024-03-06 03:36:51 +01:00
d37328840a Fix #119107: assert triggered when snapping with constraint in UV editor
Germano Cavalcante closed issue blender/blender#119107 2024-03-06 03:36:50 +01:00
snapping in the uv editor crashes blender
Germano Cavalcante commented on issue blender/blender#119107 2024-03-06 03:29:53 +01:00
snapping in the uv editor crashes blender

Thank you for your report. I can confirm the issue you described. It seems that when you press CTRL after constraint to an axis, Blender triggers an assertion in the code. Although it may not…

Germano Cavalcante commented on issue blender/blender#118694 2024-03-06 03:05:38 +01:00
Incorrect asset scaling values loaded from Asset Brower

Then the plane_omat from the snap cursor system is also just zeros.

I can't replicate this and I can't imagine a situation that leads to snap_data->plane_omat being full of zeros. The…

Germano Cavalcante commented on issue blender/blender#119082 2024-03-05 18:36:00 +01:00
OpenVDB import volume voxel offset

I can not confirm the result shown in the image, but I can notice that the dimension shown for the object is different from the real dimension shown in the viewport.

![image](/attachments/3a59b6…

Germano Cavalcante closed issue blender/blender#119086 2024-03-05 18:03:24 +01:00
Bones and bone groups get's removed after regenrating rigify rig
Germano Cavalcante commented on issue blender/blender#119086 2024-03-05 18:03:21 +01:00
Bones and bone groups get's removed after regenrating rigify rig

Hi @legendboyAni, Good to see moves to improve Blender, (such as reporting issues,) however you have reported this issue in the wrong repository. As the issue is about the "Rigify" addon, it…

Germano Cavalcante opened issue blender/blender#119091 2024-03-05 16:52:57 +01:00
Regression: some operations displayed in the Info Editor log have a syntax error
Germano Cavalcante commented on issue blender/blender#119064 2024-03-05 16:09:54 +01:00
Python script has visual bugs when inputting floats and integers into geometry node inputs

I can confirm the issue reported. It seems to be related to #112646: "Geometry Nodes input subtype changes on assign".

I also noticed another issue when testing on Blender 4.2. The operations…

Germano Cavalcante pushed to tranform_uv_slide at mano-wii/blender 2024-03-05 14:08:44 +01:00
b728497006 Merge remote-tracking branch 'origin/main' into tranform_uv_slide
a58a2b0f5d Merge branch 'blender-v4.1-release'
8c3b85d666 Fix #84848: Specific Rig Crashes blender when going into pose mode
959595069d Fix #95411: Collada export crashes if temporary file is not accessible
4733b11a8c Cleanup: Make asset catalog ID immutable
Compare 55 commits »
Germano Cavalcante commented on issue blender/blender#119058 2024-03-04 23:32:43 +01:00
Blender crashes at OpenGL render if viewport.lock_rotation is True

I can confirm the issue. Here is the call stack at the time of the crash:

Exception thrown: read access violation.
oglrender->region was nullptr.
>	blender.exe!screen_opengl_…
Germano Cavalcante closed issue blender/blender#119048 2024-03-04 22:41:37 +01:00
The strange effects caused by UVs on normal maps