- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
This report does not contain all the requested information, which is required for us to investigate the issue.
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This report does not contain all the requested information, which is required for us to investigate the issue.
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Hi @pmh.pereira,
Thank you for reporting this issue. However, it seems that the mesh in the attached .blend file is invalid, which is causing Blender to hang when exporting as GLTF.
Without…
It seems to work fine on the Mac M1. I left the playback running, while navigating the 3D View with Viewport Shading Rendered and still disconnecting and connecting some material nodes. No crash…
Thank you for the report, I can confirm the issue with the Stroke Method 'Anchored' not displaying the cursor in the Texture Paint mode on macOS.
It also seems that other stroke methods have…
I tested a different occlusion strategy, but it didn't really help. In the end I combined the two and it was the same thing.
You can test with the experimental options. And you can test…
ui_but_anim_flag()
Maybe there could be a better factor than 45 degrees? Right now it results in 'Face Nearest' snapping happening way more often.
If the vertex is in front of the Mesh, it will almost always be…
Hi @Robin-F,
I'm not sure I understand the problem. I tried duplicating the default cube and stacking multiple UV islands on top of each other, but I couldn't replicate the issue. ![GIF.gif](/a…
Thanks for reporting this issue, @SteffenD.
I can confirm the issue. It seems to have been caused by commit a99e419b6e. @ChrisLend ^
In that case, I think we can confirm the issue.
Thank you for the report.
I can confirm the issue and have traced its cause to the commit: c31718649d @HooglyBoogly ^
Analyzing better, the reason for this behavior is not exactly because the geometry is Point Cloud type. It's more because the Mesh doesn't have the specified attributes. This already goes into…
Thanks for the report, I can confirm it but this issue has been reported before. See: #99543: X RAY mode cannot be toggled while in pose mode
This appears to be due to interface changes. X-ray…
Thank you for the report. However, according to the manual:
If the active object has no mesh,…