Germano Cavalcante mano-wii
Germano Cavalcante closed issue blender/blender-addons#105155 2024-01-30 15:25:39 +01:00
pose Library
Germano Cavalcante commented on issue blender/blender-addons#105155 2024-01-30 15:25:38 +01:00
pose Library

This report does not contain all the requested information, which is required for us to investigate the issue.

A guideline for making a good bug report can be found at https://wiki.blender.org/w

Germano Cavalcante closed issue blender/blender-addons#105158 2024-01-30 15:24:26 +01:00
No aparece edit en la barra de menú
Germano Cavalcante commented on issue blender/blender-addons#105158 2024-01-30 15:24:24 +01:00
No aparece edit en la barra de menú

This report does not contain all the requested information, which is required for us to investigate the issue.

Please submit a new report and carefully follow the instructions. Be sure to…

Germano Cavalcante commented on issue blender/blender-addons#105159 2024-01-30 15:21:50 +01:00
io_scene_gltf2: Blender hangs while exporting a specific mesh

Hi @pmh.pereira,

Thank you for reporting this issue. However, it seems that the mesh in the attached .blend file is invalid, which is causing Blender to hang when exporting as GLTF.

Without…

Germano Cavalcante commented on issue blender/blender#116243 2024-01-30 14:07:09 +01:00
Blender crash frequently on MBP M3 Max Sonoma with Cycle + Metal

It seems to work fine on the Mac M1. I left the playback running, while navigating the 3D View with Viewport Shading Rendered and still disconnecting and connecting some material nodes. No crash…

Germano Cavalcante commented on issue blender/blender#117576 2024-01-30 13:43:44 +01:00
Texture Paint - Fill Tool - Stroke Method 'Anchored': no cursor drawing on mac

Thank you for the report, I can confirm the issue with the Stroke Method 'Anchored' not displaying the cursor in the Texture Paint mode on macOS.

It also seems that other stroke methods have…

Germano Cavalcante commented on pull request blender/blender#116149 2024-01-29 16:40:40 +01:00
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project

I tested a different occlusion strategy, but it didn't really help. In the end I combined the two and it was the same thing.

You can test with the experimental options. And you can test…

Germano Cavalcante pushed to transform_mixed at mano-wii/blender 2024-01-29 16:20:30 +01:00
f0a5071e0a Depth + Angle Strategy
5f09e74fff Transform: Test occlusion in individual Face Project if Nearest is also enabled
8b7b165ad9 Fix: Compositor lighten mix mode is wrong for factors < 1
5cc76ea118 Fix: Mask node has an output even with no mask
51c6dc06a0 Refactor: reduce indentation of ui_but_anim_flag()
Compare 328 commits »
Germano Cavalcante commented on pull request blender/blender#116149 2024-01-29 14:22:29 +01:00
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project

Maybe there could be a better factor than 45 degrees? Right now it results in 'Face Nearest' snapping happening way more often.

If the vertex is in front of the Mesh, it will almost always be…

Germano Cavalcante commented on issue blender/blender#117562 2024-01-26 23:22:36 +01:00
UV island select not working when island vertices overlapping.

Hi @Robin-F,

I'm not sure I understand the problem. I tried duplicating the default cube and stacking multiple UV islands on top of each other, but I couldn't replicate the issue. ![GIF.gif](/a…

Germano Cavalcante commented on issue blender/blender#117547 2024-01-26 23:15:01 +01:00
RBD Bake to Keyframes no longer working

Thanks for reporting this issue, @SteffenD.

I can confirm the issue. It seems to have been caused by commit a99e419b6e. @ChrisLend ^

Germano Cavalcante reopened issue blender/blender#117536 2024-01-26 22:09:33 +01:00
Material node 'Color Attribute' does not find attribute if geometry nodes generate geometry other than Mesh
Germano Cavalcante commented on issue blender/blender#117536 2024-01-26 22:09:30 +01:00
Material node 'Color Attribute' does not find attribute if geometry nodes generate geometry other than Mesh

In that case, I think we can confirm the issue.

Germano Cavalcante commented on issue blender/blender#117553 2024-01-26 21:58:58 +01:00
Extrude Mesh node crashes when vertex group is present

Thank you for the report.

I can confirm the issue and have traced its cause to the commit: c31718649d @HooglyBoogly ^

Germano Cavalcante commented on issue blender/blender#117536 2024-01-26 20:51:56 +01:00
Material node 'Color Attribute' does not find attribute if geometry nodes generate geometry other than Mesh

Analyzing better, the reason for this behavior is not exactly because the geometry is Point Cloud type. It's more because the Mesh doesn't have the specified attributes. This already goes into…

Germano Cavalcante closed issue blender/blender#117555 2024-01-26 19:57:12 +01:00
X-Ray mode in Pose Mode
Germano Cavalcante commented on issue blender/blender#117555 2024-01-26 19:57:09 +01:00
X-Ray mode in Pose Mode

Thanks for the report, I can confirm it but this issue has been reported before. See: #99543: X RAY mode cannot be toggled while in pose mode

This appears to be due to interface changes. X-ray…

Germano Cavalcante closed issue blender/blender#117536 2024-01-26 15:46:11 +01:00
Material node 'Color Attribute' does not find attribute if geometry nodes generate geometry other than Mesh
Germano Cavalcante commented on issue blender/blender#117536 2024-01-26 15:46:08 +01:00
Material node 'Color Attribute' does not find attribute if geometry nodes generate geometry other than Mesh

Thank you for the report. However, according to the manual:

If the active object has no mesh,…