Germano Cavalcante mano-wii
Germano Cavalcante commented on pull request blender/blender#116149 2024-01-18 15:51:22 +01:00
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project

I implemented the solution I had in mind. It no longer depends on the normal, so it applies to all types of objects.

I made this ugly drawing to try to explain the solution: ![Sem título.jpg]…

Germano Cavalcante pushed to transform_mixed at mano-wii/blender 2024-01-18 15:38:18 +01:00
18b6763490 Transform: Test occlusion in individual Face Project if Nearest is also enabled
538ace5750 Fix: GPU Directional Blur distorts input
7e53fe106a Fix: Individual projection sometimes snapping to the wrong object
c70a7c933f Cleanup: Make format
e97d34aba6 Fix #117266: Sculpt: Initialize Face Sets not updating
Compare 824 commits »
Germano Cavalcante pushed to main at blender/blender 2024-01-18 15:16:38 +01:00
7e53fe106a Fix: Individual projection sometimes snapping to the wrong object
Germano Cavalcante commented on pull request blender/blender#116149 2024-01-18 14:07:25 +01:00
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project

I thought a little and I think I found a solution. If the angle created by: nearest position, original position, project position, is greater than 45 degrees, use the nearest position. This…

Germano Cavalcante commented on issue blender/blender#117229 2024-01-18 13:55:58 +01:00
Crashes when rendering Cycles

To forward to developers, we need reproducible steps, otherwise it is probably a duplicate of one of the crash cases already reported: #117231: Blender Crash while Cycles GPU render #103693:…

Germano Cavalcante commented on pull request blender/blender#116149 2024-01-18 13:48:50 +01:00
WIP: Snap Individual: improvements with mixed Face Nearest and Face Project

The proposed solution of checking the normal of the vertices with the direction of the view and using some factor to decide between nearest or project adds a lot of complexity to the code since it…

Germano Cavalcante commented on issue blender/blender-addons#105137 2024-01-18 05:40:57 +01:00
Snap_Utilities_Line not reacting to mouse position after typing when axis is locked

It was more complex than I expected, but a solution was implemented in 368fe93ffd9502f1432304f75f1a3e9bba87a799

Germano Cavalcante pushed to main at blender/blender-addons 2024-01-18 05:39:43 +01:00
368fe93ffd Snap Utilities Line: switch line direction according to mouse position
ee9ef30d44 Fix #105129: Snap Utilities line direction alternating when typing with negative sign
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Germano Cavalcante closed issue blender/blender-addons#105129 2024-01-18 05:39:43 +01:00
Snap_Utilities_Line length plus the negative mark is not working from 10 and up. -2 and +2 move in the correct directions but -10 and +10 both move one way only.
Germano Cavalcante commented on issue blender/blender-addons#105129 2024-01-18 04:14:15 +01:00
Snap_Utilities_Line length plus the negative mark is not working from 10 and up. -2 and +2 move in the correct directions but -10 and +10 both move one way only.

Thanks for the report. I can confirm the issue. I will investigate this issue further and work on finding a solution.

Germano Cavalcante closed issue blender/blender-addons#105137 2024-01-18 04:10:42 +01:00
Snap_Utilities_Line not reacting to mouse position after typing when axis is locked
Germano Cavalcante commented on issue blender/blender-addons#105137 2024-01-18 04:10:40 +01:00
Snap_Utilities_Line not reacting to mouse position after typing when axis is locked

Thank you for your suggestion. However, we discourage feature requests in this channel to maintain efficiency. For user feedback and feature requests, please use other channels: [User Feedback and…

Germano Cavalcante closed issue blender/blender#117256 2024-01-18 03:36:11 +01:00
After 4.0, no way to select multiple bones in weight painting mode
Germano Cavalcante commented on issue blender/blender#117256 2024-01-18 03:36:08 +01:00
After 4.0, no way to select multiple bones in weight painting mode

Hi @Kosyne,

Thank you for the report. However, a similar issue was reported before and a ticket was created to address it. The ticket number is #114981: "Expose Selection Tools in Weight Paint…

Germano Cavalcante closed issue blender/blender#117260 2024-01-18 03:26:31 +01:00
Blender 3.6.8 - Drivers Not Working
Germano Cavalcante commented on issue blender/blender#117260 2024-01-18 03:26:26 +01:00
Blender 3.6.8 - Drivers Not Working

From the image, I noticed that there is an object referenced in the driver target.

This reminds me of #115040.

In that report, it was mentioned that, since Blender 4.0, linked data is now…

Germano Cavalcante closed issue blender/blender#117261 2024-01-18 03:03:37 +01:00
git@projects.blender.org:blender/blender.wiki.git
Germano Cavalcante commented on issue blender/blender#117261 2024-01-18 03:03:35 +01:00
git@projects.blender.org:blender/blender.wiki.git

This report does not contain all the requested information, which is required for us to investigate the issue.

Germano Cavalcante commented on issue blender/blender#117235 2024-01-17 23:30:41 +01:00
Regression: Nodes: Frame node can't adopt a node

Caused by 1ccba4d9fe621ae2ca0c51a36b822e40183a199b However, it didn't seem to work very well before. @HooglyBoogly ^

Germano Cavalcante closed issue blender/blender#117232 2024-01-17 15:19:15 +01:00
Render option "Simplify" doesn't work