- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
I implemented the solution I had in mind. It no longer depends on the normal, so it applies to all types of objects.
I made this ugly drawing to try to explain the solution: ![Sem título.jpg]…
I thought a little and I think I found a solution. If the angle created by: nearest position, original position, project position, is greater than 45 degrees, use the nearest position. This…
To forward to developers, we need reproducible steps, otherwise it is probably a duplicate of one of the crash cases already reported: #117231: Blender Crash while Cycles GPU render #103693:…
The proposed solution of checking the normal of the vertices with the direction of the view and using some factor to decide between nearest or project adds a lot of complexity to the code since it…
It was more complex than I expected, but a solution was implemented in 368fe93ffd9502f1432304f75f1a3e9bba87a799
Thanks for the report. I can confirm the issue. I will investigate this issue further and work on finding a solution.
Thank you for your suggestion. However, we discourage feature requests in this channel to maintain efficiency. For user feedback and feature requests, please use other channels: [User Feedback and…
Hi @Kosyne,
Thank you for the report. However, a similar issue was reported before and a ticket was created to address it. The ticket number is #114981: "Expose Selection Tools in Weight Paint…
From the image, I noticed that there is an object referenced in the driver target.
This reminds me of #115040.
In that report, it was mentioned that, since Blender 4.0, linked data is now…
This report does not contain all the requested information, which is required for us to investigate the issue.
Caused by 1ccba4d9fe621ae2ca0c51a36b822e40183a199b However, it didn't seem to work very well before. @HooglyBoogly ^