Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender-addons#105081 2023-12-26 13:20:13 +01:00
Loop Bridge worked once and now is not working at all.

Loop Bridge operation is not supported between edges belonging to different objects.

Not a bug AFAICS, closing.

Feel free to comment if there is misunderstanding.

Germano Cavalcante commented on issue blender/blender#116466 2023-12-22 21:33:22 +01:00
Blender 4.0.2 freezes during Boolean cut operation with Subdivide Surface modifier.

Thank you for reporting this issue. To further investigate and confirm if it is indeed a bug, could you please provide us with the .blend file that triggers the freeze? This will greatly help us…

Germano Cavalcante commented on issue blender/blender#116448 2023-12-22 21:29:55 +01:00
Rotation issues with MMB constraints On

From what I saw in the video, it seems that the constraint with MMB behaves the same way as using X, Y, or Z. After the second 31 of the video, the Cube's rotation is confirmed with a slight…

Germano Cavalcante commented on issue blender/blender#115510 2023-12-22 17:25:26 +01:00
Regression: Poly Build does not update snapped geometry

@HooglyBoogly, it looks like that commit only revealed the previous error-prone code. Apparently, both the drawing and the selection are using the wrong Mesh to access the coordinates.

I…

Germano Cavalcante commented on issue blender/blender#116401 2023-12-22 16:14:49 +01:00
EEVEE Next: Rendering the 3D View into a Texture with GPUOffScreen glitches due 'Temporal Reprojection'

I can confirm on both Windows 11 and macOS M1 It is caused by EEVEE Next's Temporal Reprojection. To test, make sure to move the camera while in Viewport Shading 'Rendered'.

Germano Cavalcante commented on issue blender/blender#113087 2023-12-22 03:07:38 +01:00
Inactive geometry dependencies preventing snapping between objects

@BlenderBruno, the problem you show is more related to false dependencies than to the snap system directly.

The snap system is simple and straightforward, if the geometry of the target does not…

Germano Cavalcante pushed to snap_to_grid at mano-wii/blender 2023-12-22 02:57:42 +01:00
84a79d2c46 Fixes: Snap with Constraint moving a little, Snap Cursor failing on faces
9780f5a3ee Merge remote-tracking branch 'origin/main' into snap_to_grid
3443ded9df Fix: bf_animrig_tests test failure
78c3253553 Fix #116069: Incorrect data transfer custom normals behavior
48b0a504b4 Cleanup: Remove unnecessary argument in mesh normals code
Compare 290 commits »
Germano Cavalcante deleted branch snap_to_grid from blender/blender 2023-12-22 02:57:16 +01:00
Germano Cavalcante pushed to snap_to_grid at blender/blender 2023-12-22 02:56:56 +01:00
84a79d2c46 Fixes: Snap with Constraint moving a little, Snap Cursor failing on faces
9780f5a3ee Merge remote-tracking branch 'origin/main' into snap_to_grid
Compare 2 commits »
Germano Cavalcante created branch snap_to_grid in blender/blender 2023-12-22 02:56:55 +01:00
Germano Cavalcante commented on issue blender/blender#116448 2023-12-21 23:46:04 +01:00
Rotation issues with MMB constraints On

I tried to reproduce the problem using Blender version 4.02, but I couldn't encounter the same behavior.

In Blender, the rotation constraint with X, Y, or Z should not behave differently than…

Germano Cavalcante closed issue blender/blender#116447 2023-12-21 20:17:57 +01:00
r59088
Germano Cavalcante commented on issue blender/blender#116447 2023-12-21 20:17:54 +01:00
r59088

Empty

Germano Cavalcante commented on issue blender/blender#116394 2023-12-21 20:13:02 +01:00
GP layers can't be renamed

Thank you for providing the detailed information and demonstration videos. Now I can confirm the issue.

I apologize for the confusion in my previous response. I tested in 4.1 but the issue was…

Germano Cavalcante commented on issue blender/blender#116432 2023-12-21 15:52:22 +01:00
Compositor: Crash when changing source of image while viewport compositor is active

Thanks for the report, I can confirm the crash. The crash seems more frequent when we change the "Source" value to Generated and back to Single Image.

Reminds me of: #115984: GPUTexture:…

Germano Cavalcante closed issue blender/blender#116421 2023-12-21 15:06:44 +01:00
Core: OCIO path wrong even after unsetting it
Germano Cavalcante commented on issue blender/blender#116421 2023-12-21 15:06:41 +01:00
Core: OCIO path wrong even after unsetting it

After analyzing the code better, the fallback behavior in Blender is not silent if you enable a more verbose logging option. (See CLOG_INFO in the source code).

So it seems that the behavior…

Germano Cavalcante commented on issue blender/blender#116421 2023-12-21 14:56:07 +01:00
Core: OCIO path wrong even after unsetting it

"None" is not a valid directory for BLENDER_USER_RESOURCES either, so Blender falls back to the default.

In short, if you enter the valid directory for OCIO, the Color management configurati…

Germano Cavalcante commented on issue blender/blender#116421 2023-12-21 14:39:53 +01:00
Core: OCIO path wrong even after unsetting it

Hi @Raimund58, thank you for the bug report.

Regarding the issue you encountered with the OCIO path, it seems that Blender is trying to read the OCIO profile from the directory specified by…

Germano Cavalcante commented on issue blender/blender#116394 2023-12-20 22:11:28 +01:00
GP layers can't be renamed

Hi @kursadk, thank you for reporting this issue.

I think that something has changed in the latest daily build as I can't find the "GP_Layer" (or maybe I'm doing something wrong).

![image](/at…