- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
This issue appears to be specific to Mac or Metal. I'll test this on a Mac later to investigate further.
Thank you for reporting this issue, @Liany.
I have found the steps to reproduce the bug and have edited the description in the report to include these steps. The steps might need to be…
The crash log indicates that the EEVEE_lightprobes_cache_init
function was called, which points to a potential issue when trying to view EEVEE in a scene with light probes.
Could you please…
Thank you for your report. While we understand the importance of this feature to you, this is not currently considered a bug, so the issue reported here is a request for modified/improved behavior…
Thank you for the report. It would be helpful if you could confirm the Blender version you are using (4.0.1, 4.1.0, or other). Additionally, could you please confirm if the…
Hi @Danylo-3,
I cannot reproduce this with either the latest stable or current development versions of Blender.
Please try the latest daily build from [this link](https://builder.blender.org/…
I'm not yet very familiar with this new type, but reading #102879, the code seems correct and the drag and drop functionality should be expected. So confirming.
@JulianEisel, is there…
Thank you for reporting the issue, @philovivero.
I'm not sure if I understand the issue completely. It seems that in rendered mode, the scene appears darker, possibly due to color management…
I can confirm, however this issue has been reported before, see: #114630: VSE Retiming doesn't set keys correctly with framerate differences
Will merge reports. Please subscribe in #114630 if…
Thanks @Mysteryem, for checking on this! So it seems like the issue might be related to 3ds Max, as the attached .fbx works well in Blender, Unity and Autodesk's FBX Review tool.
@Alex-9, you…
Thank you for the report, @Liu_Xin_Qi!
We appreciate you bringing this issue to our attention.
If I understand correctly, it seems that there is an issue with rendering particles as objects,…
Thank you for reporting this issue, @swamp-fish.
It appears that a similar issue was reported before see: #111314: Transparent Background
Will merge reports. Please subscribe in #111314 if…
Hi @oddGeist,
Thank you for your report. I attempted to reproduce the issue with FBX animations not being editable but wasn't able to encounter the same problem. Could you please confirm that…