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GPencil: natural drawing building with 1 subdivision make animation slower too much that must be
Thanks a lot for your kind guidance, @antoniov ! Here is the pull request: blender/blender#105306
GP Drawspeed Bugfix 2
Marc Chéhab
created branch drawspeed-bugfix2-oldwrongbase in marcchehab/blender
2023-02-28 17:22:22 +01:00
8a3186714f
Merge branch 'blender-v3.5-release' into drawspeed-bugfix2
30a81f1b55
GPencil: UV parameters for the first point in sample modifier.
7842347ec8
Cycles: Fix hanging unit tests when MetalRT is enabled
9fccd2dc24
Fix #100819: Built-in VFont has an additional user by default
9cee0eb7fa
Cleanup: format
WIP: drawspeed-bugfix2
WIP drawspeed-bugfix2
GPencil: natural drawing building with 1 subdivision make animation slower too much that must be
Hmmm I somehow have another user in the pull request. Is that a problem?
GPencil: natural drawing building with 1 subdivision make animation slower too much that must be
Sure. Great this is now all in git 😊👌
8a4ead69a6
GPencil: natural drawing building with 1 subdivision make animation slower too much that must be
Here's a patch (I used master branch, but should work, right?)
- I changed the subdivision function to not fill in time but add 0
- I fixed a bug in my sanitization function that I noticed…
GPencil: natural drawing building with 1 subdivision make animation slower too much that must be
Short Update: The problem is that subdiv-modifier doesn't sanitize missing time values that points have (they show as 0). It just takes averages of neighbours, which if one neighbour is missing…
GPencil: natural drawing building with 1 subdivision make animation slower too much that must be
Hi guys, sorry for the delay. I looked at it today but I'm fighting with my debugger currently. I'll have to continue tomorrow.