Matias Mendiola mendio
  • Joined on 2013-10-31
Matias Mendiola opened issue blender/blender#121233 2024-04-29 23:00:50 +02:00
GPv3: Draw mode primitives are missing the use of MMB to confirm the stroke
Matias Mendiola opened issue blender/blender#121232 2024-04-29 22:53:11 +02:00
GPv3: Wrong onion skinning icon in the Dope sheet
Matias Mendiola opened issue blender/blender#120926 2024-04-22 13:10:07 +02:00
GPv3: Blender crash using Separate Operators on converted files from GPv2
Matias Mendiola commented on pull request blender/blender#120722 2024-04-18 02:19:55 +02:00
Fix: GPv3: Retrieving drawings for layer returns invalid layer index

You were right, it's not an issue generated by this change. Sorry for the confussion.

I get an assert in all the Separate operators (selected, layer and material) but only with drawings…

Matias Mendiola commented on pull request blender/blender#120722 2024-04-17 20:23:57 +02:00
Fix: GPv3: Retrieving drawings for layer returns invalid layer index

I'll check grease_pencil_separate_layer tomorrow and let you know

Matias Mendiola commented on pull request blender/blender#120722 2024-04-17 14:53:07 +02:00
Fix: GPv3: Retrieving drawings for layer returns invalid layer index

@PratikPB2123 @SietseB please revert this. This change breaks Separate by Layer operator (grease_pencil_separate_layer) The operator needs all the drawings in a particular layer not the layer…

Matias Mendiola deleted branch GPV3_separate_bug from mendio/blender 2024-03-05 12:26:34 +01:00
Matias Mendiola commented on issue blender/blender#118956 2024-03-04 19:19:45 +01:00
GPv3: Separate by material creates new objects when material is not used

@PratikPB2123 @filedescriptor here it is a PR to fix the bug [#119062: GPv3: Fix: Avoid the creation of new objects for empty material slots when separating by material](https://projects.blender.or

Matias Mendiola created pull request blender/blender#119062 2024-03-04 19:16:10 +01:00
GPv3: Fix: Avoid the creation of new objects for empty material slots when separating by material
Matias Mendiola pushed to GPV3_separate_bug at mendio/blender 2024-03-04 19:06:22 +01:00
a82baef8e5 Merge branch 'main' into GPV3_separate_bug
ce80cc1526 Cleanup: Remove unused UI button creation function
82448c1e4d Fix: Typo in latest commit
4ab6feb5bd Fix: GPU Compositor results are sometimes clipped
19188582b0 Cleanup: Remove unused return
Compare 18 commits »
Matias Mendiola pushed to GPV3_separate_bug at mendio/blender 2024-03-04 19:03:56 +01:00
5113e46e13 Avoid create objects for empty material slot
797b9f65e6 GPv3: Select mode in Edit Mode keymap
ad8180c54c GPv3: Copy and Paste operators for copying strokes and points
d0c9246fcc Fix #119022: GPv3: Noise modifier seed per stroke
64bb63dcb0 Fix #118962: Skip setting not taken into account looping over points
Compare 10 commits »
Matias Mendiola created branch GPV3_separate_bug in mendio/blender 2024-03-04 19:03:56 +01:00
Matias Mendiola deleted branch GPV3_menus from mendio/blender 2024-02-08 12:45:48 +01:00
Matias Mendiola commented on pull request blender/blender#117959 2024-02-08 12:13:02 +01:00
GPv3: Add and reorder menus to follow GPv2 menu layout

yes, Arrange and reorder are both correct names, but better to keep Arrange for muscle memory

Matias Mendiola pushed to GPV3_menus at mendio/blender 2024-02-08 12:12:42 +01:00
dc036134fa Use Arrange name for layer reorder
Matias Mendiola created pull request blender/blender#117959 2024-02-07 20:07:25 +01:00
GPV3: Add and reorder menus to follow GPv2 menu layout
Matias Mendiola pushed to GPV3_menus at mendio/blender 2024-02-07 20:00:29 +01:00
575646424a Cleanup: Add and reorder menus to follow GPv2 menu layout
f810d66920 Merge branch 'main' into GPV3_menus
18218a5e1d Merge branch 'blender-v4.1-release'
8e80b44796 Cycles: Fix initial OIDN GPU denoiser quality
b19bd19660 Cleanup: Make format
Compare 10 commits »
Matias Mendiola created branch GPV3_menus in mendio/blender 2024-02-07 20:00:28 +01:00
Matias Mendiola deleted branch GPv3_OP_Separate from mendio/blender 2024-02-06 12:20:37 +01:00