Ah, my bad, have to go to sleep) Mixed up bae_span
and index_range
\
Since universe_segment
not a range shouldn't here be index-base access to index?
Is is is? what about 5, 3
(offsets would be: 0, 5, 8
)? Or even
universe_segment[0]
not necessary 0, this can be any value. So it's necessary to use universe_segment[0]
to know actual first index.
Constant arguments should be first/
link_limit
attribute returns 1 for multi-input sockets
We just need to use node_socket_link_limit
instead of raw access to field..
Is this is in main or with applied patch?
Geometry nodes provides only simple building blocks to build whatever user would want with lowes overhead. This is just not purpose to match the behavior of anything other inside the blender this…
Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For…
Still crash in yesterday lite of 4.4 build.
I do not think this is a bug at all, first of all vertex is not gone but in result here is just 0-area face.
Shouldn't here be other branc for ngon_mode
?
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I have no idea how this can be fixed.