Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock commented on pull request blender/blender#112264 2024-11-22 23:55:52 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Ah, my bad, have to go to sleep) Mixed up bae_span and index_range\

Iliya Katushenock commented on pull request blender/blender#112264 2024-11-22 23:48:00 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Since universe_segment not a range shouldn't here be index-base access to index?

Iliya Katushenock commented on pull request blender/blender#112264 2024-11-22 23:47:59 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Is is is? what about 5, 3 (offsets would be: 0, 5, 8)? Or even

Iliya Katushenock commented on pull request blender/blender#112264 2024-11-22 23:47:58 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

universe_segment[0] not necessary 0, this can be any value. So it's necessary to use universe_segment[0] to know actual first index.

Iliya Katushenock commented on pull request blender/blender#130723 2024-11-22 20:19:04 +01:00
Fix #130708: GP: Cannot transform strokes with individual origin pivot

Constant arguments should be first/

Iliya Katushenock opened issue blender/blender#130758 2024-11-22 18:55:27 +01:00
UI: Spreadsheet: Animation update does not affect tree view
Iliya Katushenock commented on issue blender/blender#130741 2024-11-22 16:26:06 +01:00
The link_limit attribute returns 1 for multi-input sockets

We just need to use node_socket_link_limit instead of raw access to field..

Iliya Katushenock commented on pull request blender/blender#124042 2024-11-21 21:21:05 +01:00
Fix: Nodes: Lack of padding at the bottom part of node groups

Is this is in main or with applied patch?

Iliya Katushenock closed issue blender/blender#130680 2024-11-21 15:58:51 +01:00
Geo Nodes Transform scale in -1 is flipping the face of a mesh
Iliya Katushenock commented on issue blender/blender#130680 2024-11-21 15:58:48 +01:00
Geo Nodes Transform scale in -1 is flipping the face of a mesh

Geometry nodes provides only simple building blocks to build whatever user would want with lowes overhead. This is just not purpose to match the behavior of anything other inside the blender this…

Iliya Katushenock closed issue blender/blender#130680 2024-11-21 15:44:56 +01:00
Geo Nodes Transform scale in -1 is flipping the face of a mesh
Iliya Katushenock commented on issue blender/blender#130680 2024-11-21 15:44:52 +01:00
Geo Nodes Transform scale in -1 is flipping the face of a mesh

Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.

For…

Iliya Katushenock commented on issue blender/blender#129484 2024-11-21 13:11:15 +01:00
Assertion: Lineart: Attempt to read bounding box of object in dependency cycle

Still crash in yesterday lite of 4.4 build.

Iliya Katushenock commented on issue blender/blender#130631 2024-11-20 22:19:44 +01:00
Triangulate Faces - Clip N-gon Method

I do not think this is a bug at all, first of all vertex is not gone but in result here is just 0-area face.

Iliya Katushenock commented on pull request blender/blender#112264 2024-11-20 22:13:14 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Shouldn't here be other branc for ngon_mode?

Iliya Katushenock closed issue blender/blender#130631 2024-11-20 21:50:55 +01:00
Triangulate Faces - Clip N-gon Method
Iliya Katushenock commented on issue blender/blender#130631 2024-11-20 21:50:51 +01:00
Triangulate Faces - Clip N-gon Method

This report does not contain all the requested information, which is required for us to investigate the issue.

Please submit a new report and carefully follow the instructions. Be sure to…

Iliya Katushenock commented on issue blender/blender#130598 2024-11-20 21:49:39 +01:00
Geometry nodes viewer draws facecorner attributes (as text) on top of each other

I have no idea how this can be fixed.

Iliya Katushenock opened issue blender/blender#130630 2024-11-20 21:25:34 +01:00
EEVEE & Viewport: Points could totally invisible if single point is on extremely large coordinate
Iliya Katushenock commented on pull request blender/blender#127888 2024-11-20 18:16:16 +01:00
Function Node: Add Bit Math node

Use dynamic declaration instead of node_update.