Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock commented on issue blender/blender#128184 2024-09-26 17:45:33 +02:00
Discontinuity in geonode hair/fur when surface mesh is under deformation due to lack of tangent interpolation

Probbly the best fix would be in refactor of the way we generate surpface matris and instead od current one just peform multiple UV sampling around the root with implicit smoothing of the…

Iliya Katushenock commented on pull request blender/blender#128196 2024-09-26 17:28:53 +02:00
Function Node: Compare Node, add epsilon socket to integer data type

Only reason for me to consider this input socket is the ability to dynamically change the data type without depending on a socket visibility.

But this input and meaningless for integer value…

Iliya Katushenock commented on pull request blender/blender#128197 2024-09-26 17:18:40 +02:00
Nodes: improve inserting nodes with link-drag-search

IS this for a #125368?

Iliya Katushenock commented on pull request blender/blender#127914 2024-09-26 17:08:39 +02:00
Geometry Nodes: Blur Attribute handle Face Corner domain

For me int face_i, int face_index = indices[face_i] and IndexRange face naming more common.

Iliya Katushenock commented on pull request blender/blender#128182 2024-09-26 17:03:52 +02:00
Fix: Geometry Nodes: support Material Selection node for curves

For GP materials of the curve should not be even considered\

Iliya Katushenock commented on issue blender/blender#128109 2024-09-26 16:59:24 +02:00
Material Selection Node is not working with Grease Pencil

I do not see the full picture. So GP curves are not dna but the curve geometry. So materials are on the leyers. So what the point of checking the materials on the curves? I'd against of specific…

Iliya Katushenock commented on pull request blender/blender#128182 2024-09-26 16:57:10 +02:00
Fix: Geometry Nodes: support Material Selection node for curves

Why not just add materials to curve geometry?/

Iliya Katushenock commented on pull request blender/blender#112264 2024-09-26 00:02:45 +02:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Its seems this can just be moved outside of the loop and be computed for all the elements at the same time?

Iliya Katushenock commented on pull request blender/blender#112264 2024-09-26 00:02:44 +02:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

if () { do; return; }

Iliya Katushenock commented on pull request blender/blender#112264 2024-09-26 00:02:43 +02:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Probably this can be done more gracefully with IndexMask::from_batch_predicate since for range of faces its can be trivially known is all selected faces in range are tris and such segment can be passed as-is or now.

Iliya Katushenock commented on pull request blender/blender#112264 2024-09-25 23:34:43 +02:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Not sure where this can be implemented but would be good to just skip any processing in case corners_num == faces_num * 3.

Iliya Katushenock commented on issue blender/blender#128130 2024-09-25 21:50:21 +02:00
GN Mesh Boolean Modifier Fast solver is named "Float"

If this is intended then the documentation should be updated

/ image

Iliya Katushenock closed issue blender/blender#128127 2024-09-25 20:13:12 +02:00
Modeling: Dissolve Edge produces wrong result.
Iliya Katushenock commented on issue blender/blender#128127 2024-09-25 20:13:08 +02:00
Modeling: Dissolve Edge produces wrong result.

![image](uploading ...)

Iliya Katushenock commented on issue blender/blender#128121 2024-09-25 20:01:28 +02:00
Nodes: Elliptical Remap Node Groups

This task contains too few amount of info about actually feature and the purpose of that.

Since node trees are a way of implementing algorithms they're also copyrightable. When new node…

Iliya Katushenock commented on issue blender/blender#128124 2024-09-25 19:54:48 +02:00
Nodes: Linear Algebra Node Groups

image

I do not believe where is people's which do know about linear systems but do not know anything about matrix. Proper implementation…

Iliya Katushenock closed issue blender/blender#128130 2024-09-25 19:37:24 +02:00
GN Mesh Boolean Modifier Fast solver is named "Float"
Iliya Katushenock commented on pull request blender/blender#127873 2024-09-25 19:29:32 +02:00
Geometry Nodes: Add "Merge Layers" node

The problem is that this means that higher level code does have to care about the two different modes too

Yeah, perform user-preference actions at such high level as it can be and focus only…