Applying procedural hair on top of an armature modifier seems definitely wrong to me. But it works in iivia, but not in loops, so it seems like a bug.
As far as I can see, it's most likely a duplicate of #109236. Please subscribe in #109236 if you want to see further updates.
Might be used version_node_id
, version_node_socket_name
, version_node_input_socket_name
, node_tree_relink_with_socket_id_map
too?
It seems that once images are implicitly shared, deletion of images no longer needed will become automatic?
Hi, 3.1.2 is too old. Can you check this issues it 3.6 or 4.0 blender?
Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For…
Can confirm regression. After few time, blender have 0%
on cpu. --threads 1
does not sold it to me.