I mean something like
bNodeTree *ntree = nullptr;
bNode *in_node = nullptr;
if (me != nullptr && ma->nodetree != nullptr) {
ma->nodetree->ensure_topology_cache…
Ah, I get it. I very superficially saw the code of the interface. But in theory, you just need to paint the rounded box around the other one. True, it is better to find out from people related…
You still don't check if the tree is null. And copying the color from the socket settings does not occur. If someone changes the socket, this code with constant will be deprecated. Is it better…
@Kdaf Drawing an overlay is really very cheap. Such a orner frame should not require a lot of cpu/gpu effort.
@Artyom-5 Please do not use this site to request support for user issues.
Can reproduce on Huion h430p + Windows 10 + Blender 4.0.
What you mean is that this asset is not related to blender (created and distributed by a random person). It uses pre-rendered (?) previews. And is this, potentially, so conceived by the author?
Normal Input node provide build-in normals, calculated for curve or mesh based on it's topology and positions. If you save your own normal, this should't broke built-in one. Due to this that still…
If you save named attribute, this still is not a built-in one, named can find this / built-in input can't.
Thanks for report, but that is expected behavior. Please, make sure if you trying to use build-in normal attribute on mesh or curve domains. In your file, you trying to do that from point cloud.
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