I can assume that a lot of code does not think that it is impossible to get a mesh from bones/camera/.... And this is exactly what the check is for, so as not to try to get a mesh from uninitialize…
I see, it may work. But i not total sure (didn't do something with subdivision abstraction in a past).
This look really similar to blender/blender#95700
I can't reproduce crash in my example file. Just not enough memory, i was do reboot my pc after 15 minutes~ https://drive.google.com/file/d/1PPSyQyBMAK0g12ecxlHi2S2c9gIKvId-/view?usp=sharing
Different indexing of data layers, due to a different set of available attributes, it seems.
I can't fine source of rest_position
attribute in all blender project. If delete Input Named Attribute
and Set Position
nodes, everyting going be okay. But i not sure, why this attribute is…
Hey, thank for report. Can you share some example file to reproduce that from scratch?