A noticed a problem with the "value" node coming from an integer socket (see video below)
Yeah, i mention this little above. Right now a few nodes (in shader in many cases) implemented…
@Hoshinova And now you have 8500++ line changed OR, good luck and best health to reviewers, this main idea of splitting this in more PRs (:/
Ah, i see, well, i cannot check this due to i getting really a lot of exception related with segfault.
I not sure if this is still wip, so:
void DRW_stats_group_end(void);
, NULL
, ... other things also need to be changed?
uv_layer = mesh.uv_layers.new()
uv_layer_data = uv_layer.data
uv_layer_name = uv_layer.name
del uv_layer
Hey, in this code you didn't create real copy of attribute.…
I can get exception in debug build, but without stack trace. Just to be sure, should i run script with selected default cube?
Will check
Right now we no have a convert_to_initialized
and i not sure if that make some difference now too.
cc rna_access.cc
:
/* Disclaimer: this logic is not applied consistently, causing some confusing behavior.
*
* - When animated (which skips update functions).
* -…