I'm surprised and it seems strange to give the user access to anonymous attributes. It seemed to me that this was just the specifics of the implementation of computational abstraction.
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This is an implicit delete. And there are different situations. So don't please everyone. (Confirm, but not sure if that bug or know issues... :) )
To index this texture, need uint64_t
... if just int was used somewhere, then this explains everything.
I'm surprised and it seems strange to give the user access to anonymous attributes. It seemed to me that this was just the specifics of the implementation of computational abstraction.
Full uint16_t
for each side...
I can confirm that EEVEE does not have this problem, but the issue here is that the number of particles changes. Although it may be really just a factor for incorrectly displaying the blur from…
It was a functional regression. But now, looking at the history available to me, not sure who set the sub type.
Hello. Particles are created on frame 20. There are particles at 21 and after this moment. I have a suspicion that this is a bug, since the change in the number of particles should be easily…
If you can't confirm that it used to work the way you want (with a funnel effect), then no. Judging by the description, this made the size constant. That is, from not changing the dimensions…
I close this as duplicate due to this seems really similar to blender/blender#102118
I can confirm the behavior (that there is a root shift).
I don't think this is a bug. That's the tool's job, and if it doesn't have the option to save the position of the roots (which would create a funnel effect), then it's not intended.
And knowing…