Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock pushed to index_map at mod_moder/blender 2023-02-14 15:31:26 +01:00
8955589a55 fix crash, cleanup, some minnor changes
Iliya Katushenock commented on pull request blender/blender#104739 2023-02-14 13:24:36 +01:00
WIP: Fix #104730: Make first visible CustomData layer active

Active slot switching node - open design. This looks like a partial private solution.

Iliya Katushenock commented on issue blender/blender#98583 2023-02-14 13:17:22 +01:00
Appending a particle system pulls in an unused collection

This is a confirmed behavior and will most likely not need to be fixed. But most likely this is a known design problem (or just something like that)

Iliya Katushenock commented on pull request blender/blender#104736 2023-02-14 13:06:02 +01:00
Cleanup: LineArt: Remove lineart_cpp_bridge.cc

Depends on the reviewer, I'm just a spectator.

Iliya Katushenock commented on pull request blender/blender#104736 2023-02-14 12:59:43 +01:00
Cleanup: LineArt: Remove lineart_cpp_bridge.cc

What do you think about it? Yes, maybe the transfer itself could be a separate patch...

Iliya Katushenock commented on pull request blender/blender#104736 2023-02-14 12:47:57 +01:00
Cleanup: LineArt: Remove lineart_cpp_bridge.cc

I'm not sure if this works right but there are submodule diffs inside... Any ways to get rid of them?

For me, the easiest way was to create new branches and manually transfer diff to them.…

Iliya Katushenock commented on issue blender/blender#98583 2023-02-14 12:27:45 +01:00
Appending a particle system pulls in an unused collection

By analogy with: blender/blender#103497 All properties today exist all the time. Like when you see them, you don't see them. You can still change them by…

Iliya Katushenock commented on issue blender/blender#104730 2023-02-14 12:20:23 +01:00
UV operations skipped in alpha when using texture coordinate node.

Anonymous attributes can be active?

Iliya Katushenock commented on issue blender/blender#102632 2023-02-14 12:18:21 +01:00
Cube Projection got flipped UVs

I proceed in the tags from the fact that this is a uv algorithm. But these are knots, so maybe I was wrong.

Iliya Katushenock commented on issue blender/blender#104103 2023-02-14 12:15:27 +01:00
Blender crash and can't open file after.

Initially, I expected that one of the developers might investigate this. Since this should now be assigned to the module, I'm not sure if it's worth moving this further. Without a clear,…

Iliya Katushenock pushed to index_map at mod_moder/blender 2023-02-14 10:51:31 +01:00
09d4e8346f merge main
09498264f6 Deps: build one at a time, each using all available cores on Linux
46c34ba1f6 GNUmakefile: include install directory in 'make deps' message
d02f863b18 Update RNA to User manual mappings
d851c91856 PyDocs: update links in generated API docs for GITEA migration
Compare 79 commits »
Iliya Katushenock pushed to fill_curve_propagate_attributes at mod_moder/blender 2023-02-14 10:38:47 +01:00
d76a836b6a Merge branch 'main' into fill_curve_propagate_attributes
09498264f6 Deps: build one at a time, each using all available cores on Linux
46c34ba1f6 GNUmakefile: include install directory in 'make deps' message
d02f863b18 Update RNA to User manual mappings
d851c91856 PyDocs: update links in generated API docs for GITEA migration
Compare 79 commits »
Iliya Katushenock commented on issue blender/blender#104730 2023-02-14 10:02:28 +01:00
UV operations skipped in alpha when using texture coordinate node.

Are you sure you can access the UV attribute this way? This seems to be how you get the active attribute, but not yours.

Iliya Katushenock commented on issue blender/blender#104384 2023-02-14 09:58:46 +01:00
Delaunay 2d: Inversion on original indices for faces

Yes, it would be more convenient to open this as an issue in my development branch. I found strange behavior in a previously unused functionality (or I just couldn't find examples of its use) and…

Iliya Katushenock pushed to internal_relink at mod_moder/blender 2023-02-13 20:26:21 +01:00
31979794fd fix read after freed
9a6bfb5a4e Merge branch 'main' into internal_relink
9fecf1f8b8 Cycles: Replace resolution divider loop with an analytical formula
99e71ec1f2 Assets: Store pointer to owning asset library in asset representation
4f19e99cb1 Tests: add unit test for BLI_strnlen
Compare 52 commits »
Iliya Katushenock commented on issue blender/blender#104604 2023-02-13 19:32:40 +01:00
Nodes: Removing and freeing the next one during a linkbase iterating

I can try to fix it, anyway I found it when cleaning. Now there's just one more reason

Iliya Katushenock commented on issue blender/blender#104604 2023-02-13 19:29:32 +01:00
Nodes: Removing and freeing the next one during a linkbase iterating

I found the culprit :)

Iliya Katushenock closed issue blender/blender#103861 2023-02-13 17:49:23 +01:00
GeoNodes: Easy crash due to no soft/hard limit on Distribute Points in Volume node