Block a user
b44dace9d8
Build: remove smatch, sparse & splint checking scripts
5e76622f47
Cleanup: remove redundant code
bc338aac74
Cleanup: Avoid switch fallthrough, avoid copying bit span
6b709d06dd
Import_3ds: Apply constrain bounds to keyframes
4a87a7b9b4
Import_3ds: Fixed object parenting
1dfcdcf8c4
Import_3ds: Fixed object parenting
24f9aa42e2
Import_3ds: Fixed spline term reading
2a5eafa0ae
Import_3ds: Added hotspot and falloff tracks & fixed object parenting
0dd16758f0
Core: libquery: change Collection's parent pointer to master collection to 'not owned'.
3ee21d1098
Cleanup: rename anonymous attribute id pointer type
88f6d584ca
Fix: wrong field inferencing in Sample Curve node
e6ec1e4baf
Vulkan: Attach debug utils to GPU_debug_group.
09a2b5c70f
Docs: note that renaming data-blocks sorted them which impacts iteration
a841710b40
Brush Assets: Add initial support for the new 'brush asset' usage.
ea637ada20
Merge branch 'asset-shelf' into brush-assets-project
c2309356c6
Merge branch 'main' into asset-shelf
99f5e60b86
RNA: ignore some large arrays in override code
680a54c7d0
EEVEE Next: Ensure correct texture usage for views
ea637ada20
Merge branch 'asset-shelf' into brush-assets-project
c2309356c6
Merge branch 'main' into asset-shelf
99f5e60b86
RNA: ignore some large arrays in override code
680a54c7d0
EEVEE Next: Ensure correct texture usage for views
25138fd6e0
EEVEE Next: GLSL Metal shader type compatibility
ea637ada20
Merge branch 'asset-shelf' into brush-assets-project
c2309356c6
Merge branch 'main' into asset-shelf
99f5e60b86
RNA: ignore some large arrays in override code
680a54c7d0
EEVEE Next: Ensure correct texture usage for views
25138fd6e0
EEVEE Next: GLSL Metal shader type compatibility
505c02a5db
Merge branch 'asset-shelf' into brush-assets-project
e6387349d6
Merge branch 'main' into asset-shelf
100f37af49
Fix #100053: Incorrect saving asset catalogs after renaming parent item
7ce10ebbbf
Cycles: oneAPI: Remove excess quotes in a capabilities output
770b193253
Cleanup: use function style casts & nullptr, spelling in comments
c2309356c6
Merge branch 'main' into asset-shelf
99f5e60b86
RNA: ignore some large arrays in override code
680a54c7d0
EEVEE Next: Ensure correct texture usage for views
25138fd6e0
EEVEE Next: GLSL Metal shader type compatibility
4134682ec2
Fix #107156: UV Cylinder/Sphere Projection fails after other operators
c2309356c6
Merge branch 'main' into asset-shelf
99f5e60b86
RNA: ignore some large arrays in override code
680a54c7d0
EEVEE Next: Ensure correct texture usage for views
25138fd6e0
EEVEE Next: GLSL Metal shader type compatibility
4134682ec2
Fix #107156: UV Cylinder/Sphere Projection fails after other operators
342d93e5da
Import_3ds: Apply constrain bounds to keyframes
275302101b
Import_3ds: Apply constrain bounds to keyframes
3adca9e17a
Import_3ds: Added hotspot and falloff tracks & fixed object parenting
29359b8b8f
Import_3ds: Added hotspot and falloff tracks & fixed object parenting
32c45650fd
Import_3ds: Apply constrain bounds to keyframes
99f5e60b86
RNA: ignore some large arrays in override code
680a54c7d0
EEVEE Next: Ensure correct texture usage for views
25138fd6e0
EEVEE Next: GLSL Metal shader type compatibility
4134682ec2
Fix #107156: UV Cylinder/Sphere Projection fails after other operators
c18351f670
Metal: Increase concurrent shader compilation threads
RNA: ignore some large arrays in override code
RNA: ignore some large arrays in override code
I think all geometry attributes can be ignored yes, for meshes we do not even save geometry at all in liboverrides anyway (to save disk space). We may want to do it for other geometries too…
5c4b0c98d3
Animation: Add in Parent space alignment option to the Transform Orientation gizmo
0e23aef6b6
Fix build error when not using unity build
475f9a3e23
Cycles: Break up geometry.cpp and scene.cpp file into smaller pieces
505c02a5db
Merge branch 'asset-shelf' into brush-assets-project
e6387349d6
Merge branch 'main' into asset-shelf
100f37af49
Fix #100053: Incorrect saving asset catalogs after renaming parent item
7ce10ebbbf
Cycles: oneAPI: Remove excess quotes in a capabilities output
770b193253
Cleanup: use function style casts & nullptr, spelling in comments
2d9e3501ee
Merge branch 'asset-shelf' into brush-assets-project
565af18e9e
Merge branch 'main' into asset-shelf
6e75581e65
BKE: Rework ID swap code to properly handle embedded ID pointers.
664b31ea73
Cleanup: make format
4d75f10a8a
EEVEE: Optimise texture usage flags
e6387349d6
Merge branch 'main' into asset-shelf
100f37af49
Fix #100053: Incorrect saving asset catalogs after renaming parent item
7ce10ebbbf
Cycles: oneAPI: Remove excess quotes in a capabilities output
770b193253
Cleanup: use function style casts & nullptr, spelling in comments
0fa68d1a01
Cleanup: format
e6387349d6
Merge branch 'main' into asset-shelf
100f37af49
Fix #100053: Incorrect saving asset catalogs after renaming parent item
7ce10ebbbf
Cycles: oneAPI: Remove excess quotes in a capabilities output
770b193253
Cleanup: use function style casts & nullptr, spelling in comments
0fa68d1a01
Cleanup: format