@RainerTrummer I believe any changes to the OpenXR libraries need to be merged in a separate PR. For windows_x64 I believe the platform maintainer is @LazyDodo.
The XR_FB_passthrough
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Looks good to me - great work!
I assume this has been tested with Meta Quest hardware and the Meta/Oculus runtime. Have you also tried with other headsets and/or runtimes (i.e. SteamVR)?…
Maybe add comment to note end of "Meta Quest Passthrough Support" section
@Fermin-Lozano Looks good to me! Thanks for taking care of this.
@sebastientricoire Hi, you can use these diffs as a base but they may not apply cleanly as they were based on Blender 3.5-alpha and the [xr-dev](https://projects.blender.org/blender/blender/src/bra…
@Ihor-Belenok It's possible, but sorry I'm not familiar enough with this subject to say one way or the other.
@iss I don't get the reported error when following the steps and rendering with Optix. I'm on a slightly newer driver but this might not make a difference.
System Information Operating…