Block a user
Compositing: wrong Glare size
Very strangely after closing and re-opening Blender now it no longer happens... Guess this can be closed for now.
Compositing: wrong Glare size
Compositing: wrong Glare size
Thank you @OmarEmaraDev for the explanation. However, I have to point out that although this works fine using "Full precision" when rendering a single image, it still seems to render in half…
Geometry Nodes: Poisson Disk pattern
Collections: Hide operation not registered
Volume inside volume blockings artifacts
Tweaking those values definitely helps getting rid of the artifacts, thank you 👍. Can be closed I guess.
VBD inside Volume-Scatter Object produces blurry/blocky Artifacts
blender/blender#110380 Still getting these artifacts in 4.3 (build of today)
Simulation Zone: Rotation socket not baking
Normal Map node gives strange artifacts
Thank you everyone! Your solutions worked! There were multiple problems (the ones you described). Guess this can be closed now.
Normal Map node gives strange artifacts
Bake Node always defaults to Still
Viewport: Attribute Text shifts
Geometry Nodes: Spline Parameter Factor
Bake Node unnecessary calculations
Bake Node unnecessary calculations
This is expected behaviour if the node already has baked data, but here I'm talking about it not having any baked data.
Bake Node unnecessary calculations