Bake Node always defaults to Still
Viewport: Attribute Text shifts
Geometry Nodes: Spline Parameter Factor
Bake Node unnecessary calculations
Bake Node unnecessary calculations
This is expected behaviour if the node already has baked data, but here I'm talking about it not having any baked data.
Bake Node unnecessary calculations
Cycles viewport unneccessary update calls
This is kind of fixed I guess, but I noticed the viewport being redrawn when you select the Material Output node.
Link of linked instances doesn't work
Weird Motion Blur with Simulation Nodes
Thank you for the reply. Scratched my head a bit and got it working! Basically used the Set ID node to give instances a fixed ID. Although I would like to report that the Distribute Points on…
Weird Motion Blur with Simulation Nodes
Cube object and Cube Node don't match
Just found out I forgot to connect the input vector socket of the Voronoi Texture... If connected to the Object Texture Coordinate, of course the results are the same. Guess you can close this…
Volume inside volume blockings artifacts
Cube object and Cube Node don't match
Changing Resolution Preset doesn't allow to Undo