- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
I think the operator parameters could be made both a little clearer and more flexible with this approach:
Three parameters:
left_handle
right_handle
keyframe
Each of which…
Since @cgtinker is no longer available, I'm continuing this PR in #111143, with code updated to latest main.
Just gave it one last look over, and it looks good to me too!
Here's an example that demonstrates artifacts from the discontinuities in the mapping.
Blend file: bbone_deform_artifacts.blend
Movie…
Quick note: I'd like a chance to test and review this before it lands, and I likely won't have time to do that until this Wednesday. I don't want to block it or anything, but if you guys can be a…
The NLA stuff also works as described: the NLA tracks from the library file get added below the tracks in the linking file.
However, I'm now wondering if that's actually the behavior we want? …
Just did a first test, and it worked great.
The test included four different object types (mesh, camera, lamp, and armature), and included animating both them and their data blocks in the…
The idea here is great, but I think to make it reliable it needs to work a little differently. Details in my comment below.