- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
This appears to be due to floating point rounding error in Blender's transform matrix math routines. Specifically, when I change both of the following functions in math_matrix.c
to use double…
Thanks @brecht! That's super helpful. I'll look into what the most appropriate solution is.
This isn't a bug, it's an intentionally changed behavior. But it looks like it was never documented, which we should definitely fix.
@Hassan-Charafeddine is there a reason that you want…
At this point I'm just spinning my wheels, and I think that's at least partly because I'm just not familiar enough with the IK code. So I'm unassigning myself.
@brecht Could you take a look at…
Talked with @BClark at the animation workshop about this, and it turns out I was misunderstanding the situation. So please disregard my concerns in my last comment.
For reference: the crux of…
credits_git_gen
tool to also parse co-authors in commit messages,
So, after some more testing, I'm starting to question whether this is really digging into the issue deeply enough.
When tweaking a strip (such that it ends up on the action track) everything…
9383d06688
Oops! Design tasks are supposed to be used for things that are actively being worked on. Didn't realize that (sorry!).
I'm moving the discussion to Right Click Select (which already has a…
Unassigning from myself for now. I would still like to take a crack at this eventually, but I won't be tackling it immediately, so leaving it open for someone else to take on in the mean time it…
b68b66d29e
Just a quick note: I also stumbled across #100594, which from the title sounds like a duplicate. But in fact, these are two different issues and are only superficially similar. #100594 is a…
Does this mean there are no plans to turn bones into objects? Because that would make this work redundant. Personally I prefer to keep bones as they are, as a type of geometry that could…
I went through and tested old Blender versions here:
https://download.blender.org/release/
The bug was introduced some time between version 2.79 and 2.81. 2.79 has the correct behavior, and…
Upon further investigating, for this bug to trigger you have to have bones that are directly affected by more than one IK constraint. For example, if you have the bone chain A -> B -> C, with IK…