Pauan pauanyu_blender
  • Joined on 2020-06-17
Pauan commented on issue blender/blender#108848 2023-06-16 18:35:50 +02:00
Curve to Mesh node creates wrong face orientation with cyclic profile curve

Okay, I figured out what the problem is. When the Curve to Mesh node reads the Profile Curve, it's reading it upside down.

So if I add a Transform Geometry node to flip the `Profile…

Pauan commented on issue blender/blender#108848 2023-06-16 18:24:57 +02:00
Curve to Mesh node creates wrong face orientation with cyclic profile curve

I was able to reproduce this bug even with a non-cyclic profile. Both the face orientation and rotation of the profile is wrong:

  1. Open up the attached Non-Cyclic Curve to Mesh.blend
Pauan opened issue blender/blender#108848 2023-06-11 03:00:07 +02:00
Curve to Mesh node creates wrong face orientation with cyclic profile curve
Pauan commented on issue blender/blender#108456 2023-05-31 13:50:06 +02:00
Regressino: Geometry Node: Edge Path to Curves does not work with anonymous attributes

@mod_moder I just tested your suggestion to use Capture Attribute on the Shortest Edge Path node. It does not work. This is a bug in Blender.

Pauan reopened issue blender/blender#108456 2023-05-31 13:29:03 +02:00
Regressino: Geometry Node: Edge Path to Curves does not work with anonymous attributes
Pauan commented on issue blender/blender#108456 2023-05-31 13:29:01 +02:00
Regressino: Geometry Node: Edge Path to Curves does not work with anonymous attributes

@mod_moder No, this is not the expected result. The Shortest Edge Paths node is being evaluated on the mesh, not on the curve.

There is no reason for why Store Named Attribute works but…

Pauan opened issue blender/blender#108456 2023-05-31 13:21:08 +02:00
Edge Path to Curves does not work with anonymous attributes
Pauan commented on issue blender/blender#95729 2023-03-25 16:34:31 +01:00
cycles normal shading issue with normalmaps and heightmaps

@Alex-R-Heskett I see, so that's what you meant by "self-intersection".

ue5, arnold, and karma

I am unable to test any of those renderers, but here are the renderers I have tested:

[Thre…

Pauan commented on issue blender/blender#95729 2023-03-24 07:11:36 +01:00
cycles normal shading issue with normalmaps and heightmaps

@Alex-R-Heskett We have shown very basic examples which do not have self-reflection or grazing angles, but they are broken in Blender, despite working in every other renderer. This is causing…

Pauan commented on issue blender/blender#95729 2023-03-24 06:41:26 +01:00
cycles normal shading issue with normalmaps and heightmaps

@Alex-R-Heskett It is absolutely a bug. We've provided a lot of examples which are clearly broken, and which differ from the results of other non-Blender renderers. Even extremely simple and…

Pauan commented on issue blender/blender#95729 2023-03-22 16:35:24 +01:00
cycles normal shading issue with normalmaps and heightmaps

@weizhen We do keep reporting it as separate bugs, but it keeps getting closed as a duplicate: blender/blender#100420 https://projects.blender.org/blender/blende