Block a user
Geometry Nodes: Change of geometry with Bake node is delayed in viewport
Geometry Nodes: Crash when adding data socket to Bake node after baking
Display message in Render Devices panel when Cycles is disabled
8dd0a50827
Add message to render devices panel when Cycles add-on is disabled
a3130280b8
GHOST/Wayland: note that GNOME's IME also give us bad time-stamps
c9a298d60f
Fix assert under Wayland when IME text input completed without a window
69d22a42d0
Fix #116297: Context override error passing in a window without a screen
9f05144fc9
Cleanup: specify defines for enum values stored in blend-files
EEVEE Next: Viewport render does not use samples properly
@mano-wii Thanks for adding reproduction steps.
Yeah, I don't think this is fixed.
Final render (64 samples):
Geometry Nodes: Active Camera does not work first time
Frame Selected/All operators incorrectly frame view
EEVEE Next: Shadows from one light does not blend
So should user adjust the scene or not use soft shadows to avoid this kind of situation? I think this kind of setup would be pretty common (flashlight for example).
Accessing material panel after switching to EEVEE Next crashes Blender
This seems to be fixed in yesterday or so. It still happened with yesterday's build fb5d03b5baae
but in the latest build efc1094d6a34
it no longer crashes.
Not sure but probably one of the…
EEVEE Next: HDRI shading by SSGI Horizon scan makes dark area too dark
EEVEE Next: Horizon scan SSGI makes wave-like artifacts
EEVEE Next: Nishita sky does not work
Regression: Compositor Split node with only colors does not work (in 3DView, compositor backdrop is fine)
Regression: Compositor Split node with only colors does not work (in 3DView, compositor backdrop is fine)
@zazizizou I just felt that it works differently with the expectation. I think most use cases people can think with this can be done with some math or the texture node (or upcoming texture nodes…