philovivero
  • Joined on 2023-11-29
philovivero commented on issue blender/blender#123904 2024-11-10 00:31:27 +01:00
Eevee Next Performance regression

I mean shadow resolution. I have 7 times faster on 10%. I don't know if it helps on mac

I remember seeing this a few months back, tried messing around with a few things, and wasn't able to…

philovivero commented on issue blender/blender#123904 2024-09-13 14:31:20 +02:00
Eevee Next Performance regression

I'm do not understand low down shadow settings. What settings should be set to what values?

If I use material preview, things are so slow that sometimes it crashes my entire system. But on…

philovivero opened issue blender/blender#123904 2024-06-28 16:07:09 +02:00
Eevee Next Performance Problems on MacOS
philovivero closed issue blender/blender#122319 2024-06-02 16:22:29 +02:00
Single-Pixel-Wide Lines Fly out of Armature with Custom Shapes
philovivero commented on issue blender/blender#122319 2024-06-02 16:22:25 +02:00
Single-Pixel-Wide Lines Fly out of Armature with Custom Shapes

If I quit Blender and start again, then load up the attached .blend, the problem does not occur.

In trying to reproduce the problem, I've come up with a workaround.

Every widget I've made a…

philovivero reopened issue blender/blender#122319 2024-06-01 19:35:56 +02:00
Single-Pixel-Wide Lines Fly out of Armature with Custom Shapes
philovivero commented on issue blender/blender#122319 2024-06-01 19:35:53 +02:00
Single-Pixel-Wide Lines Fly out of Armature with Custom Shapes

I'm pretty sure this build should have this fix... so something is still up.

I was unable to recreate this problem from scratch, so I pared down the original Blend file to just this one…

philovivero commented on issue blender/blender#122319 2024-06-01 10:41:20 +02:00
Single-Pixel-Wide Lines Fly out of Armature with Custom Shapes

After getting the nightly build 2 nights after this bug is closed, the problem happens far less frequently, but it does still sometimes happen, intermittently.

Sometimes I load the scene, and…

philovivero commented on issue blender/blender#122319 2024-05-27 19:18:20 +02:00
Single-Pixel-Wide Lines Fly out of Armature with Custom Shapes

Oh I should say that at least sometime in the past, 4.2 alpha worked fine. So this started happening sometime pretty recently.

philovivero commented on issue blender/blender#122319 2024-05-27 17:35:46 +02:00
Single-Pixel-Wide Lines Fly out of Armature with Custom Shapes

If I completely quit 4.2 and re-open the file, I no longer see the blue/yellow lines, but now I see grey lines that look like they might come from the origin of the armature (of the scene?).

Thi…

philovivero opened issue blender/blender#122319 2024-05-27 17:23:07 +02:00
Single-Pixel-Wide Lines Fly out of Armature with Custom Shapes
philovivero commented on issue blender/blender#122077 2024-05-25 02:12:48 +02:00
Zooming on Viewport with Trackpad on Mac Uncontrollably Fast at Top of Viewport

I guess I should mention that it doesn't matter if I slide right/left or up/down, they both zoom in/out.

Maybe the source of the bug is that the vertical/horizontal setting mentioned earlier…

philovivero commented on issue blender/blender#122077 2024-05-23 23:29:37 +02:00
Zooming on Viewport with Trackpad on Mac Uncontrollably Fast at Top of Viewport

The "fast" speed I experience is quite a bit slower than @philovivero shows in their video, but there is still a speed difference.

I actually zoomed with less speed at the top in my video,…

philovivero opened issue blender/blender#122077 2024-05-22 01:24:58 +02:00
Zooming on Viewport with Trackpad on Mac Uncontrollably Fast at Top of Viewport
philovivero commented on issue blender/blender#121161 2024-05-13 16:29:01 +02:00
Regression: Frame Selected Includes Hidden Bones

Many thanks! I've been watching and reading with great interest!

philovivero commented on issue blender/blender#121161 2024-04-28 20:00:22 +02:00
Regression: Frame Selected Includes Hidden Bones

I might be using wrong words. The right thing to say is "frame selected" which might be Home, or might be something else. On my system, "Home" is mapped to frame all objects in the scene. So here,…

philovivero commented on issue blender/blender#121161 2024-04-27 18:38:19 +02:00
Regression: Frame Selected Includes Hidden Bones

No matter what, though, in object mode when you try to centre, you can never get just the visible bone centred in the view. You must enter pose mode, highlight the bone, then centre.

philovivero commented on issue blender/blender#121161 2024-04-27 18:04:28 +02:00
Regression: Frame Selected Includes Hidden Bones

Hold on... it appears to be a little more complicated. As the .blend is attached, you won't see the correct behaviour in pose mode. In pose mode, you must unhide the hidden layer, highlight all…

philovivero opened issue blender/blender#121161 2024-04-27 18:01:39 +02:00
Armature Centre in Viewport Includes Hidden Bones
philovivero closed issue blender/blender#121151 2024-04-27 00:53:25 +02:00
Eevee Raytrace Refraction Colourless when Screenspace Reflections Clamp is Nonzero