Damien Picard pioverfour
  • France
  • Joined on 2014-08-25
Damien Picard pushed to dp_rename_curve_spiral at pioverfour/blender 2024-10-07 19:34:51 +02:00
836b94312e Geometry Nodes: rename Curve Spiral to Spiral in Add Node menu
301c853b9c DRW: Rename draw_debug_info.hh to avoid conflict with main branch
9fc0d50846 Cleanup: encapsulate check for whether attribute is built-in
772bb795d2 Fix #124753: Tag preferences dirty when editing operator property
5fa8b5b601 Fix #127170: crash when openvdb throws exception in Volume to Mesh node
Compare 2042 commits »
Damien Picard created pull request blender/blender#128715 2024-10-07 19:32:49 +02:00
I18n: Translate and disambiguate a few messages
Damien Picard created branch dp_disambiguate in pioverfour/blender 2024-10-07 19:31:19 +02:00
Damien Picard pushed to dp_disambiguate at pioverfour/blender 2024-10-07 19:31:19 +02:00
7b85d0ac65 I18n: Translate and disambiguate a few messages
301c853b9c DRW: Rename draw_debug_info.hh to avoid conflict with main branch
9fc0d50846 Cleanup: encapsulate check for whether attribute is built-in
772bb795d2 Fix #124753: Tag preferences dirty when editing operator property
5fa8b5b601 Fix #127170: crash when openvdb throws exception in Volume to Mesh node
Compare 10 commits »
Damien Picard created pull request blender/blender-developer-docs#79 2024-10-07 17:30:36 +02:00
Writing style: mention capitalization of "brand names"
Damien Picard pushed to dp_capitals_hig at pioverfour/blender-developer-docs 2024-10-07 17:29:21 +02:00
893dcb2b8f Writing style: mention capitalization of "brand names"
Damien Picard created branch dp_capitals_hig in pioverfour/blender-developer-docs 2024-10-07 17:25:26 +02:00
Damien Picard pushed to dp_capitals_hig at pioverfour/blender-developer-docs 2024-10-07 17:25:26 +02:00
21c0204dae Writing style: mention capitalization of "brand names"
Damien Picard created repository pioverfour/blender-developer-docs 2024-10-07 17:18:34 +02:00
Damien Picard commented on issue blender/blender-addons#105049 2024-09-23 18:18:24 +02:00
Impossible to enable the add-on

Is there a workaround for this issue?

Not that I know of, but I haven’t investigated that much. If you’ve got an easy to reproduce case I suggest reporting on the main [blender…

Damien Picard closed issue lfs/io_export_after_effects#2 2024-09-19 12:32:53 +02:00
Importing JSX to AE replete with BUGS
Damien Picard commented on issue lfs/io_export_after_effects#2 2024-09-13 17:14:54 +02:00
Importing JSX to AE replete with BUGS

So I could investigate the issue and it turns out the way you animated the camera is not supported by After Effects. Specifically, the curve you used as target to the camera’s Follow Path…

Damien Picard created branch dp_fix_versioning_error in extensions/animation_animall 2024-09-05 16:54:43 +02:00
Damien Picard pushed to dp_fix_versioning_error at extensions/animation_animall 2024-09-05 16:54:43 +02:00
8bfba09e27 Fix versioning error when a mesh had action-less animation data
Damien Picard commented on issue lfs/io_export_after_effects#2 2024-09-03 18:54:28 +02:00
Importing JSX to AE replete with BUGS

Hi, thanks for the report. I can confirm the issue, but cannot investigate it further right now. I’ll get back to you once I have access to an After Effects license.

Damien Picard commented on issue extensions/animation_animall#1 2024-09-02 14:11:40 +02:00
AnimAll Animation export to glb not working

when I apply it as a shape key, it gets exported in GLB.

Ah yes, clever! Glad it works :)

Damien Picard opened issue blender/blender#126983 2024-08-30 16:15:02 +02:00
Custom nodes icon missing
Damien Picard commented on issue extensions/animation_animall#1 2024-08-30 10:35:28 +02:00
AnimAll Animation export to glb not working

I don’t know of any easy workaround unfortunately… What you could do is use armature animation, maybe by using one bone per vertex, or by a simpler setup. Armatures do get properly exported in…

Damien Picard commented on issue blender/blender#126029 2024-08-30 10:24:19 +02:00
Commandline flag --addons loads add-on but does not enable it in the preferences

Looks like the preferences access part is a duplicate of #87629.

Damien Picard commented on issue extensions/animation_animall#1 2024-08-28 12:49:27 +02:00
AnimAll Animation export to glb not working

Hi, it’s hard to answer without knowing the specifics of the project but the only way I know to do that is to use a mesh cache. The most used format for that is Alembic, which can be exported…