Is there a workaround for this issue?
Not that I know of, but I haven’t investigated that much. If you’ve got an easy to reproduce case I suggest reporting on the main [blender…
So I could investigate the issue and it turns out the way you animated the camera is not supported by After Effects. Specifically, the curve you used as target to the camera’s Follow Path…
Hi, thanks for the report. I can confirm the issue, but cannot investigate it further right now. I’ll get back to you once I have access to an After Effects license.
when I apply it as a shape key, it gets exported in GLB.
Ah yes, clever! Glad it works :)
I don’t know of any easy workaround unfortunately… What you could do is use armature animation, maybe by using one bone per vertex, or by a simpler setup. Armatures do get properly exported in…
Looks like the preferences access part is a duplicate of #87629.
Hi, it’s hard to answer without knowing the specifics of the project but the only way I know to do that is to use a mesh cache. The most used format for that is Alembic, which can be exported…