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[EEVEE Next] Adding a Coat weight to the Principled PBR with Raytracing freezes Blender on Mac OSX 13.6.9
Ok, compliled a fresh 4.3a. Same setup, but still freezes the moment I activate Coat in while Raytrace is on in EEVEE. As Metal was removed in 4.3 it seems to be not that ...
No, I can't…
[EEVEE Next] Adding a Coat weight to the Principled PBR with Raytracing freezes Blender on Mac OSX 13.6.9
Cycles GPU Metal does not render anymore (AMD Radeon Pro)
Cycles GPU Metal does not render anymore (AMD Radeon Pro)
Made another report of that #123137 Closed this here by accident
Cycles GPU Metal does not render anymore (AMD Radeon Pro)
Cycles GPU Metal does not render anymore (AMD Radeon Pro)
Cycles GPU Metal does not render anymore (AMD Radeon Pro)
Cycles GPU Metal does not render anymore (AMD Radeon Pro)
I went back with timemachine to the version 4.2 Alpha from 31-05-2024 (hash: dce293b62f5a) In that version Cycles GPU works!
Cycles GPU Metal does not render anymore (AMD Radeon Pro)
EEVEE Next - Material Preview renders everything black (Mac, AMD Radeon Pro 580)
EEVEE next - Instant crash on Mac OS 13.6 (Metal) when activated
Viewport glitching in Armature Editing
GN: Mesh Boolean doesn't work with Instances anymore
Ok, but it seams that realizing the Instances to Geometry still not fix the problem of the Mesh Boolean? Do I miss something?
GN: Mesh Boolean doesn't work with Instances anymore
Add-on Bool Tool - Click on Brush name throws a python error
Add-on Bool Tool - Click on Brush name throws a python error
Add-on Bool Tool - Click on Brush name throws a python error
Instant crash by clicking the Data Tab for Volumes --MacOS--
Tested it on my Mac - works. Used the same steps you described.
Operating system: macOS-13.3.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 580 1.2