Patrick Mours pmoursnv
  • Joined on 2019-02-21
Patrick Mours commented on issue blender/blender#120256 2024-04-19 19:12:28 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

Drivers pre-r550 are likely unaffected, yes, I didn't verify this though.

Patrick Mours commented on issue blender/blender#120256 2024-04-18 16:17:07 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

This is a driver bug unfortunately, a fix is in the works. Will notify when an updated driver is released.

Patrick Mours pushed to main at blender/blender 2024-04-15 12:17:49 +02:00
33d7fa8cb3 Fix #119959: Enabling "Distribute memory between devices" for Cycles results in error
Patrick Mours deleted branch fix_cuda_peer_access from pmoursnv/blender 2024-04-15 12:17:48 +02:00
Patrick Mours closed issue blender/blender#119959 2024-04-15 12:17:47 +02:00
Enable Distribute memory across device Denoise Optix Error
Patrick Mours merged pull request blender/blender#120255 2024-04-15 12:17:46 +02:00
Fix #119959: Enabling "Distribute memory between devices" for Cycles results in error
Patrick Mours commented on issue blender/blender#111558 2024-04-11 15:24:04 +02:00
OPTIX_ERROR_INTERNAL_ERROR when rendering using Cycles with OptiX

OptiX failed to load a required library to function. Possibly because you have a leftover nvoptix.dll or nvrtum64.dll in C:\Windows\system32 that should not be there for DCH drivers (they have the…

Patrick Mours commented on issue blender/blender#111558 2024-04-11 14:54:00 +02:00
OPTIX_ERROR_INTERNAL_ERROR when rendering using Cycles with OptiX

Please run blender_debug_gpu.cmd, reproduce and attach the generated blender_debug_output.txt.

Patrick Mours created pull request blender/blender#120255 2024-04-04 14:58:22 +02:00
Fix #119959: Enabling "Distribute memory between devices" for Cycles results in error
Patrick Mours pushed to fix_cuda_peer_access at pmoursnv/blender 2024-04-04 14:56:13 +02:00
ec54eadc53 Fix #119959: Enabling "Distribute memory between devices" for Cycles results in error
Patrick Mours created branch fix_cuda_peer_access in pmoursnv/blender 2024-04-04 14:56:13 +02:00
Patrick Mours created pull request blender/blender#119746 2024-03-21 15:08:36 +01:00
WIP: Rework CUDA kernel build to use separable compilation
Patrick Mours pushed to cuda_separable_compilation at pmoursnv/blender 2024-03-21 11:01:01 +01:00
a587f405dd Rework CUDA kernel build to use separable compilation
Patrick Mours pushed to cuda_separable_compilation at pmoursnv/blender 2024-03-21 10:58:38 +01:00
53f4491d85 Rework CUDA kernel build to use separable compilation
Patrick Mours pushed to main at pmoursnv/blender 2024-03-21 10:57:05 +01:00
8945b29762 EEVEE: Overscan/Border mixed resolution rendering
ebf12765a6 Merge branch 'blender-v4.1-release'
7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
516912f741 Merge branch 'blender-v4.1-release'
4842bf1101 Cleanup: make format
Compare 12002 commits »
Patrick Mours pushed to cuda_separable_compilation at pmoursnv/blender 2024-03-21 10:54:02 +01:00
0ca1c55c70 Rework CUDA kernel build to use separable compilation
8945b29762 EEVEE: Overscan/Border mixed resolution rendering
ebf12765a6 Merge branch 'blender-v4.1-release'
7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
516912f741 Merge branch 'blender-v4.1-release'
Compare 10 commits »
Patrick Mours created branch cuda_separable_compilation in pmoursnv/blender 2024-03-21 10:54:02 +01:00
Patrick Mours commented on pull request blender/blender#117230 2024-01-23 15:14:35 +01:00
Cycles: Use default CUDA context instead of creating a new one

But shouldn't that be handled by the second condition in if (result != CUDA_SUCCESS && result != CUDA_ERROR_PRIMARY_CONTEXT_ACTIVE)?

Patrick Mours commented on pull request blender/blender#117230 2024-01-23 15:05:38 +01:00
Cycles: Use default CUDA context instead of creating a new one

cuDevicePrimaryCtxRetain and cuDevicePrimaryCtxGetState are thread-safe, per device (the driver has a mutex per device which is held during the call). So should still be safe even if two…

Patrick Mours closed issue blender/blender#114548 2023-12-12 19:37:14 +01:00
The render crashes with the OptiX denoiser option