Block a user
Miguel Pozo
pushed to pull-eevee-next-irradiance-grid at pragma37/blender
2023-09-21 19:35:05 +02:00
d6e33fd57a
Clip End (AABB)
Miguel Pozo
pushed to pull-eevee-next-irradiance-grid at pragma37/blender
2023-09-21 17:03:28 +02:00
5963946c58
Fix surfel debug draw
b0a9d9e6e0
Fix null derefence
Miguel Pozo
pushed to pull-eevee-next-irradiance-grid at pragma37/blender
2023-09-20 20:43:22 +02:00
6b09337ba4
Add OB_HIDE_REFLECTION_PROBE
Texture Image node with "Extend" and Math "Wrap" creating artifacts.
This is just the way texture sampling works on GPUs. You're going to see the same issue in any other real-time engine. The Mip level is selected based on the UV delta between pixels and, in your…
Miguel Pozo
pushed to pull-eevee-next-irradiance-grid at pragma37/blender
2023-09-20 19:10:14 +02:00
d457ee2255
Add OB_HIDE_IRRADIANCE_PROBE
Miguel Pozo
pushed to pull-eevee-next-irradiance-grid at pragma37/blender
2023-09-20 17:35:03 +02:00
bf13a7e07e
Smooth grid transitions
Miguel Pozo
pushed to pull-eevee-next-irradiance-grid at pragma37/blender
2023-09-20 17:22:05 +02:00
583d675774
Smooth grid transitions
Miguel Pozo
pushed to pull-eevee-next-irradiance-grid at pragma37/blender
2023-09-19 21:07:28 +02:00
817bd539bf
Fix IrradianceGrid sorting
3827441920
Ensure IrradianceBake::view_z_ is initialized
aaefb0249c
Fix documentation build (validation?) error
70e99ee8b6
Fix #112258: Resolve broken volumetric world materials in Metal
974d70918b
RNA/BPY: Replace
asset_library_ref
with asset_library_reference
Miguel Pozo
created branch pull-eevee-next-irradiance-grid in pragma37/blender
2023-09-19 21:07:28 +02:00
Access violation in
vk_icdNegotiateLoaderICDInterfaceVersion
when putting computer to sleep.
@Jeroen-Bakker Could you take a look at this?
Objects become hidden when navigating the viewport
I took a look at this and the issue is that View::frustum_boundbox_calc
, View::frustum_culling_planes_calc
and View::frustum_culling_sphere_calc
generate NaNs with such extreme projection…
Objects become hidden when navigating the viewport
While setting such a wide clip range is indeed asking for troubles and should be avoided, this doesn't look like a depth buffer precision issue to me. The same problem is in EEVEE Next as well,…
WIP: EEVEE-Next: Fix DupliObject ObjectKey
ffe725f0eb
Cleanup and speedup ObjectKey creation
712a853163
Don't use DRW_drawdata_ensure
89f6793191
Cleanup and speedup ObjectKey creation
21e34a7710
Don't use DRW_drawdata_ensure
Miguel Pozo
created branch pull-eevee-next-fix-ob-key in pragma37/blender
2023-09-18 21:17:56 +02:00
29804c0552
Cleanup
ae4649950a
Setup Curves VBOs using the new Manager
cd2f183eda
Fix geometry_map key for particle systems
eb53dfbda1
Setup hair VBOs using the new Manager
05c053cd25
Cycles: make transmission color in Pricipled BSDF match the base color
EEVEE: use Schlick's approximation instead of real Fresnel for glass
I'm getting shader compilation errors after this merge:
ERROR (gpu.shader): GPU_material_compile ComputeShader:
WIP: EEVEE-Next: Fix Hair and Curves motion vectors