Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-eevee-next-irradiance-grid at pragma37/blender 2023-09-21 19:35:05 +02:00
d6e33fd57a Clip End (AABB)
Miguel Pozo pushed to pull-eevee-next-irradiance-grid at pragma37/blender 2023-09-21 17:03:28 +02:00
5963946c58 Fix surfel debug draw
b0a9d9e6e0 Fix null derefence
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Miguel Pozo commented on issue blender/blender#112559 2023-09-21 15:37:49 +02:00
Texture Image node with "Extend" and Math "Wrap" creating artifacts.

Just lower the clamp range.

Miguel Pozo pushed to pull-eevee-next-irradiance-grid at pragma37/blender 2023-09-20 20:43:22 +02:00
6b09337ba4 Add OB_HIDE_REFLECTION_PROBE
Miguel Pozo commented on issue blender/blender#112559 2023-09-20 19:49:32 +02:00
Texture Image node with "Extend" and Math "Wrap" creating artifacts.

This is just the way texture sampling works on GPUs. You're going to see the same issue in any other real-time engine. The Mip level is selected based on the UV delta between pixels and, in your…

Miguel Pozo pushed to pull-eevee-next-irradiance-grid at pragma37/blender 2023-09-20 19:10:14 +02:00
d457ee2255 Add OB_HIDE_IRRADIANCE_PROBE
Miguel Pozo pushed to pull-eevee-next-irradiance-grid at pragma37/blender 2023-09-20 17:35:03 +02:00
bf13a7e07e Smooth grid transitions
Miguel Pozo pushed to pull-eevee-next-irradiance-grid at pragma37/blender 2023-09-20 17:22:05 +02:00
583d675774 Smooth grid transitions
Miguel Pozo pushed to pull-eevee-next-irradiance-grid at pragma37/blender 2023-09-19 21:07:28 +02:00
817bd539bf Fix IrradianceGrid sorting
3827441920 Ensure IrradianceBake::view_z_ is initialized
aaefb0249c Fix documentation build (validation?) error
70e99ee8b6 Fix #112258: Resolve broken volumetric world materials in Metal
974d70918b RNA/BPY: Replace asset_library_ref with asset_library_reference
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Miguel Pozo created branch pull-eevee-next-irradiance-grid in pragma37/blender 2023-09-19 21:07:28 +02:00
Miguel Pozo commented on issue blender/blender#112532 2023-09-19 17:08:34 +02:00
Objects become hidden when navigating the viewport

I took a look at this and the issue is that View::frustum_boundbox_calc, View::frustum_culling_planes_calc and View::frustum_culling_sphere_calc generate NaNs with such extreme projection…

Miguel Pozo commented on issue blender/blender#112532 2023-09-19 15:24:36 +02:00
Objects become hidden when navigating the viewport

While setting such a wide clip range is indeed asking for troubles and should be avoided, this doesn't look like a depth buffer precision issue to me. The same problem is in EEVEE Next as well,…

Miguel Pozo created pull request blender/blender#112544 2023-09-18 21:25:07 +02:00
WIP: EEVEE-Next: Fix DupliObject ObjectKey
Miguel Pozo pushed to pull-eevee-next-fix-ob-key at pragma37/blender 2023-09-18 21:20:44 +02:00
ffe725f0eb Cleanup and speedup ObjectKey creation
712a853163 Don't use DRW_drawdata_ensure
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Miguel Pozo pushed to pull-eevee-next-fix-ob-key at pragma37/blender 2023-09-18 21:17:56 +02:00
89f6793191 Cleanup and speedup ObjectKey creation
21e34a7710 Don't use DRW_drawdata_ensure
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Miguel Pozo created branch pull-eevee-next-fix-ob-key in pragma37/blender 2023-09-18 21:17:56 +02:00
Miguel Pozo pushed to pull-fix-curves-motion-blur at pragma37/blender 2023-09-18 19:49:36 +02:00
29804c0552 Cleanup
ae4649950a Setup Curves VBOs using the new Manager
cd2f183eda Fix geometry_map key for particle systems
eb53dfbda1 Setup hair VBOs using the new Manager
05c053cd25 Cycles: make transmission color in Pricipled BSDF match the base color
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Miguel Pozo commented on pull request blender/blender#112390 2023-09-18 17:32:56 +02:00
EEVEE: use Schlick's approximation instead of real Fresnel for glass

I'm getting shader compilation errors after this merge:

ERROR (gpu.shader): GPU_material_compile ComputeShader:
      
Miguel Pozo created pull request blender/blender#112425 2023-09-15 21:40:46 +02:00
WIP: EEVEE-Next: Fix Hair and Curves motion vectors