Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to main at blender/blender 2023-09-12 18:48:44 +02:00
b7ba7663a7 Fix #112231: Workbench: Texture support in sculpt mode
Miguel Pozo closed issue blender/blender#112231 2023-09-12 18:48:43 +02:00
Regression: Workbench does not display sculpt texture paint canvas
Miguel Pozo commented on issue blender/blender#112231 2023-09-12 17:28:22 +02:00
Regression: Workbench does not display sculpt texture paint canvas

Ooop! My bad. 😅 I downloaded a pre-Workbench-Next build and the Canvas menu is in the tool settings instead. imagen

Miguel Pozo commented on issue blender/blender#112231 2023-09-12 17:16:28 +02:00
Regression: Workbench does not display sculpt texture paint canvas

I don't see the Canvas menu in the header. imagen

Maybe is some kind of detection issue?

Miguel Pozo pushed to main at blender/blender 2023-09-12 16:27:49 +02:00
443254b1a6 Fix #112211: Workbench: Clamp infinite inputs in TAA
Miguel Pozo closed issue blender/blender#112211 2023-09-12 16:27:48 +02:00
X-Ray with MatCap and layered geometry gives strange distortion.
Miguel Pozo closed issue blender/blender#112214 2023-09-12 15:41:01 +02:00
EEVEE crashed at evee_legacy_volumes_clear Linking
Miguel Pozo closed issue blender/blender#112200 2023-09-12 15:40:45 +02:00
Blender 4.0 Alpha exits on render
Miguel Pozo pushed to main at blender/blender 2023-09-12 15:39:44 +02:00
d81165f3ec Fix #111960, #112200, #112214: EEVEE: Incorrect BuiltinBits::LAYER use
Miguel Pozo closed issue blender/blender#111960 2023-09-12 15:39:43 +02:00
Eevee crash
Miguel Pozo deleted branch pull-fix-112214 from pragma37/blender 2023-09-12 15:39:42 +02:00
Miguel Pozo merged pull request blender/blender#112245 2023-09-12 15:39:41 +02:00
Fix #111960, #112200, #112214: Incorrect BuiltinBits::LAYER use
Miguel Pozo deleted branch pull-eeevee-next-missing-passes from pragma37/blender 2023-09-11 20:14:15 +02:00
Miguel Pozo pushed to main at blender/blender 2023-09-11 20:14:13 +02:00
b3bf8a4e05 EEVEE-Next: Add back data passes UI and missing passes
Miguel Pozo merged pull request blender/blender#112162 2023-09-11 20:14:13 +02:00
EEVEE-Next: Add back data passes UI and missing passes
Miguel Pozo pushed to pull-eeevee-next-missing-passes at pragma37/blender 2023-09-11 20:12:20 +02:00
c48fbfdd5b Match Cycles format
f7afc25c88 Merge branch 'main' into pull-eeevee-next-missing-passes
f25418b730 Fix #112242: Workbench: Allow xray in render mode
4caa2dddd9 Cleanup: Grammar and corrections in operator type documentation
efb74555fd Fix: EEVEE-Next: Velocity do_deform detection
Compare 41 commits »
Miguel Pozo pushed to main at blender/blender 2023-09-11 19:52:15 +02:00
f25418b730 Fix #112242: Workbench: Allow xray in render mode
Miguel Pozo closed issue blender/blender#112242 2023-09-11 19:52:12 +02:00
X-Ray Properties in Workbench not working
Miguel Pozo pushed to main at blender/blender 2023-09-11 19:16:39 +02:00
efb74555fd Fix: EEVEE-Next: Velocity do_deform detection
Miguel Pozo commented on issue blender/blender#112211 2023-09-11 17:13:41 +02:00
X-Ray with MatCap and layered geometry gives strange distortion.

I don't think the OIT technique that Workbench uses (or any other real-time OIT technique, really) can handle thousands of overlapping layers at almost the same depth.

I don`t think this would…