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EEVEE-Next: Move the transmittance LUT to the Utility Texture
Fix: EEVEE-Next: Subsurface Scattering regression
Fix #111466: GPU: Ensure Textures are not added twice to the same FrameBuffer
ceaff774c9
Ensure textures are not added twice to the same FrameBuffer
f5b7813f3c
Cleanup: Remove unnecessary mesh C API function
119fbba47d
Cleanup: Simplify PBVH update of mesh pointers
7e7edc4d8e
Readfile: Fix existing memleak in case an Armature Object loses its armature ObData.
EEVEE: viewport drawing and assert hit with GPv3 object
Problem does not happen in earlier version when workbench-next is enabled
Not really. Workbench Next was only active if you selected it as the active scene renderer. Looks like the problem…
Miguel Pozo
created branch pull-eevee-next-transmittance-to-utils in pragma37/blender
2023-08-24 20:16:28 +02:00
Miguel Pozo
pushed to pull-eevee-next-transmittance-to-utils at pragma37/blender
2023-08-24 20:16:28 +02:00
6e3a4ba6c9
Move transmittance profile LUT to utility_tx
111e586424
Cleanup: Sculpt: Avoid unnecessarily changing vertex normals
b53c7a804a
Readfile: Replace the 'lib_link' specific code by generic usage of foreach_id.
fb2a657bdc
Fix: wrong sorting in Add menu in recent commit
968e35d703
Geometry Nodes: Sort Add menu entries
EEVEE-Next: Add shadow bias based on depth reconstruction precision
Miguel Pozo
created branch pull-eevee-next-shadow-bias in pragma37/blender
2023-08-24 16:43:10 +02:00
b5980d51a3
Add shadow bias based on depth reconstruction precision
a3959f1d42
Convert depth_tx to 32f
8d8f03be9c
Cleanup: Draw: Clarify comment
c076202e23
Fix illegal address error in Cycles Light Tree when no emitter is selected
cf8ea05e71
CMake: Rename compositor tests option to WITH_COMPOSITOR_REALTIME_TESTS
Miguel Pozo
deleted branch pull-workbench-next-stencil-workaround from pragma37/blender
2023-08-24 15:10:43 +02:00
Workbench Next: Workaround lack of texture views support