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EEVEE: Glass and Refraction get a diffuse tint when Ray Tracing is on with subprocess shader compilation
@Alaska Fixed! Thank you for taking the time to bisect. It has been very helpful. 🙂
961dcf29ee
Merge branch 'blender-v4.2-release'
b0fbd550e0
Fix #124011: GPU: Broken specialization constants
f8e78b8236
Refactor: Move Linux/macOS harvest to individual files
EEVEE: Glass and Refraction get a diffuse tint when Ray Tracing is on with subprocess shader compilation
Fix #124011: GPU: Broken specialization constants
Fix #124011: GPU: Broken specialization constants
2b44f22ccc
Don't store pointers to map items
953b319ea8
Fix #123961: "Only Insert Needed" flag keys objects incorrectly
e3b125f02b
RNA: implement equality operator for
RNAPath
df6ba6d324
Fix unhandled exception refreshing outdated extensions
4d0c14bed3
OpenGL: Fix read from uninitialized memory
NPR Design
Instead of rendering a separate shadow map for each object that uses this option, you instead add an ID channel to the shadow map. If the occluding surface has the same ID as the receiving…
ed17e7c0c6
Merge branch 'blender-v4.2-release'
4c314f9a78
GPU: Add --gpu-compilation-subprocesses cmd setting
GPU: Add --gpu-compilation-subprocesses cmd setting
4a15bfe849
Merge branch 'blender-v4.2-release'
2b248d2720
Fix #123207: EEVEE: Disable motion blur on camera change
Viewport Motion Blur bugs while camera switching and when Temporal Reprojection is activated
Fix #123207: EEVEE: Disable motion blur on camera change