Block a user
71578879b9
Refactor: Sculpt: Simplify automask stroke ID update
bf12274d5e
Cleanup: Sculpt: Pass automasking by const reference
79e7749557
Overlay-Next: Add DebugScope for selection and drawing
4021a517a8
GPU: Add DebugScope class
7f559799e1
Overlay-Next: Fix compilation error after merge
57e02f0b6a
Improve split between Material and NPR shaders
891f81aec5
Remove duplicated sampler
644acdc390
Merge branch 'main' into npr-initial-prototype
a602e5530a
Fix #127437: Crash with parallel shader compilation
8182f684be
Fix #127054: crash due to integer overflow in Resample Curves node
71578879b9
Refactor: Sculpt: Simplify automask stroke ID update
bf12274d5e
Cleanup: Sculpt: Pass automasking by const reference
79e7749557
Overlay-Next: Add DebugScope for selection and drawing
4021a517a8
GPU: Add DebugScope class
7f559799e1
Overlay-Next: Fix compilation error after merge
Crashes switching to Shading workspace with non-default max shader subprocesses
Can someone else confirm?
Crashes switching to Shading workspace with non-default max shader subprocesses
Crashes switching to Shading workspace with non-default max shader subprocesses
If this is a recent regression it was likely caused by #125005, but I can't reproduce it myself (Win 11, RTX 3060ti). I've tried several times with the latest daily build and the latest main on…
EEVEE: Dithered shadows get darker with higher sample counts
I assumed this would be a noise correlation issue, but it doesn't seem to be the case.
Replacing random_threshold
to be just the SAMPLING_TRANSPARENCY
offset still shows the darkening.
I've…
Eevee-next negative lights don't influence background light
I think the issue here is that deferred lighting information is stored as rgb9e5
, which doesn't store a sign bit.
I guess this is by design, @fclem?
GP Objects Flicker in Video Sequencer when Material Preview mode.
@PratikPB2123 Ooops! Yes, I just added it to the backport list. I totally forgot to do it, but it should be possible to backport it with no issues.
Miguel Pozo
deleted branch pull-non-blocking-render-compilation from pragma37/blender
2024-09-06 18:14:06 +02:00
Draw: Batch shader compilation for image render