Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to npr-prototype at blender/blender 2024-09-11 18:52:36 +02:00
71578879b9 Refactor: Sculpt: Simplify automask stroke ID update
bf12274d5e Cleanup: Sculpt: Pass automasking by const reference
79e7749557 Overlay-Next: Add DebugScope for selection and drawing
4021a517a8 GPU: Add DebugScope class
7f559799e1 Overlay-Next: Fix compilation error after merge
Compare 116 commits »
Miguel Pozo pushed to npr-initial-prototype at pragma37/blender 2024-09-11 18:51:00 +02:00
2581ba871d make format
Miguel Pozo pushed to npr-initial-prototype at pragma37/blender 2024-09-11 18:48:58 +02:00
57e02f0b6a Improve split between Material and NPR shaders
891f81aec5 Remove duplicated sampler
644acdc390 Merge branch 'main' into npr-initial-prototype
a602e5530a Fix #127437: Crash with parallel shader compilation
8182f684be Fix #127054: crash due to integer overflow in Resample Curves node
Compare 232 commits »
Miguel Pozo pushed to npr-prototype at pragma37/blender 2024-09-11 18:46:16 +02:00
71578879b9 Refactor: Sculpt: Simplify automask stroke ID update
bf12274d5e Cleanup: Sculpt: Pass automasking by const reference
79e7749557 Overlay-Next: Add DebugScope for selection and drawing
4021a517a8 GPU: Add DebugScope class
7f559799e1 Overlay-Next: Fix compilation error after merge
Compare 116 commits »
Miguel Pozo commented on issue blender/blender#127437 2024-09-11 17:06:53 +02:00
Crashes switching to Shading workspace with non-default max shader subprocesses

Can someone else confirm?

Miguel Pozo pushed to main at blender/blender 2024-09-11 16:35:12 +02:00
a602e5530a Fix #127437: Crash with parallel shader compilation
Miguel Pozo closed issue blender/blender#127437 2024-09-11 16:35:10 +02:00
Crashes switching to Shading workspace with non-default max shader subprocesses
Miguel Pozo commented on issue blender/blender#127437 2024-09-11 13:26:08 +02:00
Crashes switching to Shading workspace with non-default max shader subprocesses

If this is a recent regression it was likely caused by #125005, but I can't reproduce it myself (Win 11, RTX 3060ti). I've tried several times with the latest daily build and the latest main on…

Miguel Pozo commented on pull request blender/blender#127258 2024-09-10 16:19:06 +02:00
NPR-Prototype: Initial implementation

@blender-bot package

Miguel Pozo pushed to npr-initial-prototype at pragma37/blender 2024-09-10 16:18:30 +02:00
25b693fadb Replace DEPTH_NPR_TX_SLOT with HIZ_TEX_SLOT
Miguel Pozo pushed to npr-initial-prototype at pragma37/blender 2024-09-10 13:19:27 +02:00
c0387a613a Add missing bindings
Miguel Pozo pushed to npr-initial-prototype at pragma37/blender 2024-09-09 17:37:55 +02:00
945ff73a5f Fix AMD shader compilation
Miguel Pozo opened issue blender/blender#127354 2024-09-09 17:30:39 +02:00
NPR Prototype (To Dos)
Miguel Pozo commented on issue blender/blender#126947 2024-09-09 16:54:17 +02:00
EEVEE: Dithered shadows get darker with higher sample counts

I assumed this would be a noise correlation issue, but it doesn't seem to be the case. Replacing random_threshold to be just the SAMPLING_TRANSPARENCY offset still shows the darkening. I've…

Miguel Pozo commented on issue blender/blender#127313 2024-09-09 12:50:56 +02:00
Eevee-next negative lights don't influence background light

I think the issue here is that deferred lighting information is stored as rgb9e5, which doesn't store a sign bit. I guess this is by design, @fclem?

Miguel Pozo commented on issue blender/blender#125506 2024-09-09 12:26:13 +02:00
GP Objects Flicker in Video Sequencer when Material Preview mode.

@PratikPB2123 Ooops! Yes, I just added it to the backport list. I totally forgot to do it, but it should be possible to backport it with no issues.

Miguel Pozo pushed to main at pragma37/.profile 2024-09-06 18:15:31 +02:00
8a54ed7bb8 Update reports/2024.md
Miguel Pozo deleted branch pull-non-blocking-render-compilation from pragma37/blender 2024-09-06 18:14:06 +02:00
Miguel Pozo merged pull request blender/blender#125005 2024-09-06 18:14:03 +02:00
Draw: Batch shader compilation for image render
Miguel Pozo pushed to main at blender/blender 2024-09-06 18:14:03 +02:00
eab640e044 Draw: Batch shader compilation for image render