I'm not sure this was caused by the Workbench rewrite. I've noticed that a new Workbench instance is created every frame, so shaders are being re-compiled every frame (this wasn't the case on the…
Enabling motion blur only from camera view seems reasonable to me, but it could use some feedback from animators if they have a use for it outside of the camera view. It may be fine to just not…
I think it's fine to share it, if EEVEE gets a setting to disable motion blur in the viewport. Because when using the viewport as a preview for either Cycles or EEVEE, motion blur can get in the…
Ok, so then I just have to remove the change from this commit. And after this gets merged I just make a commit in the manual repo that updates from `.. _bpy.types.CyclesRenderSettings.motion_blur…
I misunderstood what this does, I should have taken a closer look. I've modified it so it points to the already existing docs, as Brecht suggested.
However, I've noticed that this file is…
It's needed if motion_blur_position
is renamed to motion_blur_position_deprecated
, so it can still be read in the versioning code.
I've renamed the property so it's harder to use it by mistake.
Looking at the other reports, it seems to be a Metal-only issue, so I can't reproduce it myself.