Alexey pseudoua
  • Joined on 2020-09-13
Alexey opened issue blender/blender-addons#105035 2023-11-30 12:55:26 +01:00
BSurfaces stopped working
Alexey opened issue blender/blender#115608 2023-11-30 12:38:42 +01:00
BSurfaces, the standard addon stopped working
Alexey commented on issue blender/blender#109564 2023-07-03 13:27:21 +02:00
Display motion path without modifiers

I usually use the Follow Path node in such cases. I wonder why I didn't check :/

Alexey commented on issue blender/blender#109564 2023-07-03 12:49:36 +02:00
Display motion path without modifiers

You should be engaged in politics, Ilya!) For me as a user, motion path - A tool with which I can estimate the position in space. Try to make a seamless animation with this example, as for…

Alexey commented on issue blender/blender#109564 2023-07-03 11:32:22 +02:00
Display motion path without modifiers

Press Space

Alexey commented on issue blender/blender#109564 2023-07-01 08:53:10 +02:00
Display motion path without modifiers

In other words, the line of points must also be distributed along the curve.

Alexey commented on issue blender/blender#109564 2023-07-01 08:52:11 +02:00
Display motion path without modifiers

Motion Path is a visual representation of a key animation over a different period of time, which is superimposed at the same time. In the figure, the display of the state of the object does not…

Alexey opened issue blender/blender#109564 2023-06-30 17:58:45 +02:00
Display motion path without modifiers
Alexey opened issue blender/blender#108696 2023-06-07 12:19:25 +02:00
ImageTexture nodes in GN do not process texture image when selecting Render Result
Alexey opened issue blender/blender#108071 2023-05-19 11:33:56 +02:00
When pinning a block to the screen, nested tabs disappear in the composition of the particles
Alexey opened issue blender/blender#108012 2023-05-17 14:50:17 +02:00
Fabric Simulator. Same settings - different results
Alexey commented on issue blender/blender#107106 2023-04-18 23:32:39 +02:00
Cycles does not respect Object->Holdout option.

On eevee is good. image

Alexey opened issue blender/blender#107106 2023-04-18 23:23:12 +02:00
Viewer is different from render
Alexey commented on issue blender/blender#105890 2023-03-20 17:00:18 +01:00
Eevee light falls from the opposite side

@Baardaap Yes, thanks, I understood my mistake, (the geometry was changed by sculpting, so I turned off the material when sculpting, but I didn’t turn off the normals, as I used them while…

Alexey closed issue blender/blender#105890 2023-03-19 11:36:38 +01:00
Eevee light falls from the opposite side
Alexey commented on issue blender/blender#105890 2023-03-19 11:22:57 +01:00
Eevee light falls from the opposite side

image

Alexey commented on issue blender/blender#105890 2023-03-19 11:10:41 +01:00
Eevee light falls from the opposite side

image

But while I was sorting it out somehow the buttons ugly formed Close task?

Alexey commented on issue blender/blender#105890 2023-03-19 11:06:01 +01:00
Eevee light falls from the opposite side

In matrial, normals are twisted

Alexey commented on issue blender/blender#105890 2023-03-19 09:58:58 +01:00
Eevee light falls from the opposite side

I see, I clicked the "Close" button - thinking that this means closing the dialog box

Alexey reopened issue blender/blender#105890 2023-03-19 09:57:36 +01:00
Eevee light falls from the opposite side