It seems with new rocm 6.1 it finally works. two days, never crush even two viewports.
It fail on everything. When you just move anything from asset browser to 3dView then nothing happen and on asset browser window mouse cursor changed to operation not allowed (usually red cross or…
https://gitlab.freedesktop.org/drm/amd/-/issues/2145#note_1981631
New ROCm 5.6 still fix nothing (on my end)
Yes indeed. If you face this bug first time and will not read forums, bug reports, it looks like Blender bug. When your system is stable and only one app crash. Conclusion is obvious.
it's not surprise if people switching to intel and nvidia. Thinking about this but sell card + buy new one = money lose. It's because AMD can't repair bug over an year or even two
Blender shadow caustic = fatality at once
To devs
is there any info/plans for next fixes? We have a small step ahead, ROCm stared work but still very unstable.
As far as i know this problem is not related to kernel, i mean fix is not in kernel just ROCm and Blender it self and related only to Cycles. ProRenderer is different thing.
At this moment on…
I still get crashes with two view-ports rendering the default cube in cycles at the same time. Do I need a new HIP Cycles kernels or something?
blender: 3.5.1-2 (packaged by ARCH) or …
Yes, had crash problem, actually Rocm before 5.5 was just useless, had cash even at 2 faces or just mouse move.
At this moment had no problems with rocm 5.5 with millions faces but not single…
classroom has 150k with all objects, You said one object with 15k faces that two different things. Yes can confirm one object with probably 10k+ can crash it. Got crash divided box at 12k faces.…
no hard tests but for 30min work with ROCm 5.5, no problems. No crash, no lags, seems problem is fixed.
ROCm 5.5 Mesa 23.0.3 Blender 3.5 Radeon RX 6800 XT