Hi @MoreOwO For the time being, please use the GPU device only. There was a bug in our code that didn't properly handle multi device scenario. We have fixed the issue and will submit the fix later.
Any update? Shall I just merge these changes myself?
I'd leave out
-parallel-jobs=15
, that kind of thing can make the buildbot run out of memory.
oh! I thought I rebased. Is this…
@salipour @BrianSavery is there any update on fixing the remaining issues? Besides Linux support which I understand will be for 4.0.
We still have 2 weeks for 3.6 bugfixes, and then 1…
Known issues and To-Dos:
- The BVH builder doesn't efficiently handle degenerate triangles. For certain contents this might lead to performance slowdown or crash. We currently have a fix in…
@salipour @BrianSavery can you clarify what the status is here?
What the bugs are, if they are important enough to block enabling this in main now, what is expected to be fixed still,…
@salipour some scenes crash when building the BHV (https://cloud.blender.org/p/gallery/6220ae43b4a486f53171c89e) also when Geometry nodes are present.
@2905710881 try rendering Scanlands…