sentharn sentharn
  • Joined on 2020-09-14
sentharn commented on issue blender/blender#107414 2023-04-28 00:23:08 +02:00
Cycles Embree HWRT shading differences

I've added a .blend file to reproduce. I narrowed it down to a simple shader with an alpha image controlling a Mix node between a Principled BSDF and a Transparent BSDF.

sentharn opened issue blender/blender#107414 2023-04-27 23:36:38 +02:00
Cycles Embree HWRT shading differences
sentharn closed issue blender/blender#105774 2023-04-27 05:58:33 +02:00
Default Curve Fur system fur wiggles when deformed with armature
sentharn commented on issue blender/blender#105774 2023-04-27 05:58:31 +02:00
Default Curve Fur system fur wiggles when deformed with armature

Confirmed fixed. Systems made with 3.5 beta before 4f18022f80 will need to make a new fur system. The one in 3.5.1 behaves properly. Thanks.

sentharn commented on issue blender/blender#107356 2023-04-26 02:18:48 +02:00
oneAPI Embree HWRT crash when using Ashikhmin-Shirley Glossy BSDF node

Note that as per #106266 you may see page faults/access violations when using a debugger...look closely as many of them you can "Continue" past. The above exception is unrecoverable.

Occasionall…

sentharn opened issue blender/blender#107356 2023-04-26 02:14:29 +02:00
oneAPI Embree HWRT crash when using Ashikhmin-Shirley Glossy BSDF node
sentharn commented on issue blender/blender#105775 2023-03-14 21:15:51 +01:00
New Interpolated Hair Curve node produces flickering hairs between frames

@mod_moder thanks for the info! Where can I find out more info about the design decisions for the hair assets? Are these complex structures going to be supported in 3.5? Animated hair has been a…

sentharn opened issue blender/blender#105775 2023-03-14 19:39:28 +01:00
New Interpolated Hair Curve node produces flickering hairs between frames
sentharn opened issue blender/blender#105774 2023-03-14 19:27:34 +01:00
Default Curve Fur system fur wiggles when deformed with armature
sentharn commented on pull request blender/blender#105618 2023-03-09 22:27:34 +01:00
WIP: GPU memory alloc checks for Eevee shadow cubemap/cascademap

TODO: eevee will spam "Too many lights in the scene !!!" if you go above the ~127 light limit. having that many lights makes this issue more likely to happen but doesn't guarantee it (small…

sentharn created pull request blender/blender#105618 2023-03-09 22:16:30 +01:00
WIP: GPU memory alloc checks for Eevee shadow cubemap/cascademap
sentharn pushed to bugfix/eevee-memory-warning at sentharn/blender 2023-03-09 22:03:44 +01:00
0d2d9ae0ad Merge branch 'main' into bugfix/eevee-memory-warning
fb6c9a4c76 Merge branch 'master' into bugfix/eevee-memory-warning
Compare 2 commits »
sentharn created branch bugfix/eevee-memory-warning in sentharn/blender 2023-03-09 22:03:44 +01:00
sentharn created repository sentharn/blender 2023-03-09 21:56:41 +01:00
sentharn opened issue studio/flamenco#104186 2023-02-18 17:05:05 +01:00
_bat_pack_filesystem should use bpathlib for project_path