sentharn sentharn
  • Joined on 2020-09-14
sentharn opened issue blender/blender#130013 2024-11-08 06:28:27 +01:00
4.3 beta Eevee DOF darkens part of image in partially blurred area
sentharn opened issue blender/blender#129596 2024-10-30 18:38:11 +01:00
Win11 Embree Cycles crash/memory corruption on Simplify toggle
sentharn commented on issue blender/blender#127916 2024-10-28 17:41:31 +01:00
Cycles rendering attempt crashes blender or spits out oneAPI error

Have you tried with the latest driver from a few days ago? It resolves the benchmark scene crash at least. https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows

sentharn commented on issue blender/blender#128407 2024-10-03 22:41:45 +02:00
Blender crashes with a large Light Probe Volume Pool on Intel Arc

I think this might be what I was trying to fix in blender/blender#105618 but I am not skilled enough to actually get it into a mergeable state.

Definitely…

sentharn commented on issue blender/blender#104275 2024-08-19 23:12:41 +02:00
Cycles strands always use rounded normals even with custom Normal input to BSDF

Awesome find. This is exactly the kind of in depth knowledge that I don't have. Although I think I see a little bit of green peeking through more than on my render? That might be resolution…

sentharn commented on issue blender/blender#125135 2024-07-20 18:54:12 +02:00
4.2 EEVEE Graphical corruption when turning object on and off during viewport playback with motion blur enabled

Confirmed on Arc A770 on Windows 11.

System Information Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: Intel(R) Arc(TM) A770 Graphics Intel 4.6.0 - Build 31.0.101.5522 …

sentharn commented on issue blender/blender#124803 2024-07-20 18:49:59 +02:00
4.2 Preferences System tab crash with Intel Arc on Windows 11

5522 seems fine, so I'll be sticking with that until there's a fix for the memory fallback. Thanks!

sentharn commented on issue blender/blender#125093 2024-07-20 04:15:28 +02:00
oneAPI Embree GPU, transparent shadows will render opaque if transparent bounces is modulo 256

Verified here too.

System Information Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: Intel(R) Arc(TM) A770 Graphics Intel 4.6.0 - Build 31.0.101.5522

**Blender…

sentharn commented on issue blender/blender#124929 2024-07-18 19:46:04 +02:00
New Auto Smooth modifier prevents shape key export

The resolution in #93551 for exporters appears to be "I hope" which IMHO is not a very good strategy when it comes to software ;) Also the task for double checking on the exporters was not…

sentharn commented on issue blender/blender#124811 2024-07-18 19:24:05 +02:00
4.2 oneAPI "Embree on GPU" (HWRT) no hair strands in viewport

We can reproduce it but we haven't fully root caused the issue yet.

  • Hair do appear in preview with other scenes like Koro.
  • Increasing BVH build quality has no effect.
  • I've…
sentharn commented on issue blender/blender#124803 2024-07-16 22:59:32 +02:00
4.2 Preferences System tab crash with Intel Arc on Windows 11

Were you using the environment variable CYCLES_ONEAPI_ALL_DEVICES=1 ? There is a sycl runtime issue with our default value for ONEAPI_DEVICE_SELECTOR environment variable when it's set, that…

sentharn opened issue blender/blender#124811 2024-07-16 21:16:13 +02:00
4.2 oneAPI "Embree on GPU" (HWRT) no hair strands in viewport
sentharn closed issue blender/blender#124803 2024-07-16 20:43:36 +02:00
4.2 Preferences System tab crash with Intel Arc on Windows 11
sentharn commented on issue blender/blender#124803 2024-07-16 20:43:33 +02:00
4.2 Preferences System tab crash with Intel Arc on Windows 11

Updating to 5762 appears to have fixed it. You may want to document as a known issue as the driver version I was running is only a month old. It may also have involved multi-GPU as I have my iGPU…

sentharn opened issue blender/blender#124803 2024-07-16 20:11:40 +02:00
4.2 Preferences System tab crash with Intel Arc on Windows 11
sentharn commented on issue blender/blender#99281 2024-06-16 23:09:49 +02:00
Animated curves flickers when Motion Blur and Persistent Data are enabled

Sorry, I commented on the old bug on accident!

Chiming in here. I don't have a test case file I can share but I can confirm the observations: motion blur + persistent data results in occasional…

sentharn commented on issue blender/blender#122267 2024-06-15 21:32:16 +02:00
Cycles deforming curves disappear when using persistent data

Updating to studio driver 555.99 did not resolve the issue. I still get disappearing curves. I'll see if cycles debug log says anything interesting.

sentharn commented on issue blender/blender#122267 2024-06-15 19:27:28 +02:00
Cycles deforming curves disappear when using persistent data

Chiming in here. I don't have a test case file I can share but I can confirm the observations: motion blur + persistent data results in occasional one-frame glitches where animated curves straight…

sentharn opened issue blender/blender#120805 2024-04-19 03:51:00 +02:00
Empty Geonode Output Crashes When Connected to BSDF
sentharn commented on issue blender/blender#115843 2024-03-03 06:55:34 +01:00
hair sculpt collision doesn't work well with real scale human head.

A PR for the UI or for the default distance? I don't have the knowledge to make a UI change. I agree though that it would be very nice to have it as a UI value. Right now it's hardcoded in the…