sentharn sentharn
  • Joined on 2020-09-14
sentharn opened issue blender/blender#120805 2024-04-19 03:51:00 +02:00
Empty Geonode Output Crashes When Connected to BSDF
sentharn commented on issue blender/blender#115843 2024-03-03 06:55:34 +01:00
hair sculpt collision doesn't work well with real scale human head.

A PR for the UI or for the default distance? I don't have the knowledge to make a UI change. I agree though that it would be very nice to have it as a UI value. Right now it's hardcoded in the…

sentharn commented on issue blender/blender#115843 2024-02-16 22:47:11 +01:00
hair sculpt collision doesn't work well with real scale human head.

I recompiled Blender with the old radius of 0.001f and it works much better. Curve collision is useless in current form with 1:1 scale.

I don't observe any huge freezing issues. The only…

sentharn commented on issue blender/blender#104275 2024-02-01 07:14:04 +01:00
Cycles strands always use rounded normals even with custom Normal input to BSDF

Attaching repro case so I can link to it on the devtalk thread. Flip between Eevee and Cycles and see the difference where Cycles forces rounded normals.

As a side note, Eevee does not pick up…

sentharn commented on issue blender/blender#104275 2024-01-31 06:42:03 +01:00
Cycles strands always use rounded normals even with custom Normal input to BSDF

I've been poking at this, mostly in the code in curve_intersect.h, which has the intersection code for both rounded ribbon and 3d curve curves.

Comparing it to 2.83 in geom_curve_intersect.h…

sentharn commented on issue blender/blender#115396 2024-01-24 22:43:41 +01:00
Blender 4.0 crashes on Intel Arc A770

@Raid9000 can you test with https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows.html posted today? this fixed my A770 crashing issue that has been happening…

sentharn closed issue blender/blender#116503 2024-01-24 22:42:24 +01:00
Intel A770 crash+TDR on save in 4.0.2, but not 3.x, with Win11 driver versions >= 101.4952
sentharn commented on issue blender/blender#116503 2024-01-09 19:53:29 +01:00
Intel A770 crash+TDR on save in 4.0.2, but not 3.x, with Win11 driver versions >= 101.4952

Renaming the blender executable works as a temporary workaround (thanks @xavierh)

sentharn commented on issue blender/blender#116503 2024-01-09 19:18:40 +01:00
Intel A770 crash+TDR on save in 4.0.2, but not 3.x, with Win11 driver versions >= 101.4952

Jan 7th Blender 4.1 alpha 268f93d7639b + latest Intel drivers 5084 also crash, so 4.1 Alpha has the bug as well.

It is literally impossible to use Blender in this state once the scene grows to…

sentharn commented on issue blender/blender#116859 2024-01-08 07:32:53 +01:00
4.0.2 crash while retopo (subdivision + shrinkwrap)

Not able to redo the crash in 4.1 build

Aaaa why didn't I think to test it in 4.1? I can confirm. 4.1 does not crash as of January 3rd, the most convenient build I had locally.

sentharn commented on issue blender/blender#116859 2024-01-07 03:41:40 +01:00
4.0.2 crash while retopo (subdivision + shrinkwrap)

Edit: This is the correct test case file! My bad. The other file is for 3.5.

sentharn opened issue blender/blender#116859 2024-01-07 03:38:08 +01:00
4.0.2 crash while retopo (subdivision + shrinkwrap)
sentharn commented on issue blender/blender#116503 2023-12-27 18:25:45 +01:00
Intel A770 crash+TDR on save in 4.0.2, but not 3.x, with Win11 driver versions >= 101.4952

For that bug I do want to confirm that 101.5074 does not fix the issue for me.

I'll be happy to test any patches/builds and driver combos as needed.

sentharn commented on issue blender/blender#116503 2023-12-26 22:06:14 +01:00
Intel A770 crash+TDR on save in 4.0.2, but not 3.x, with Win11 driver versions >= 101.4952

There is no [project name].crash.txt.

The graphics (kernel) driver itself is crashing in reaction to what Blender 4.0 is doing differently than Blender 3.6, on newer driver versions only.

sentharn commented on issue blender/blender#116503 2023-12-26 22:01:39 +01:00
Intel A770 crash+TDR on save in 4.0.2, but not 3.x, with Win11 driver versions >= 101.4952

@mano-wii attached to report.

I had to reinstall the latest Intel GFX driver 5084_101.5122 as I am running 4900 to avoid crashes. As a data point, 3.6 does not crash or cause a TDR under any…

sentharn commented on issue blender/blender#116503 2023-12-24 08:10:47 +01:00
Intel A770 crash+TDR on save in 4.0.2, but not 3.x, with Win11 driver versions >= 101.4952

Possible reproduction file included.

sentharn opened issue blender/blender#116503 2023-12-24 07:47:14 +01:00
Intel A770 crash+TDR on save in 4.0.2, but not 3.x, with Win11 driver versions >= 101.4952
sentharn opened issue blender/blender#116239 2023-12-15 23:46:36 +01:00
Propagate to shapes sometimes overwrites all mesh vertices when mirroring enabled
sentharn commented on issue blender/blender#113692 2023-10-13 19:23:05 +02:00
File saved in 3.5 has incorrect light radius in 3.4 and earlier

Might be duplicate of blender/blender#111091 @weizhen /?

the light is showing with a larger radius (1m) in the properties panel when newer blender…