• Joined on 2023-03-11
sixthat deleted branch BendyBones from sixthat/blender 2023-03-14 10:33:38 +01:00
sixthat deleted branch 2d from sixthat/blender 2023-03-14 10:33:35 +01:00
sixthat deleted branch benchmark from sixthat/blender 2023-03-14 10:32:17 +01:00
sixthat created repository sixthat/blender 2023-03-14 10:29:29 +01:00
sixthat commented on issue blender/blender#105551 2023-03-13 16:22:50 +01:00
Eager mesh bounds calculation for primitive nodes

To handle all cases for the circles, you could go with sth like this, I think:

  /* Set bounds. */
  const float x_min = std::cos((int)std::round(0.5f * verts_num) * angle_delta) *
sixthat commented on issue blender/blender#103789 2023-03-13 12:17:46 +01:00
Remove unnecessary mesh position copying

If this task is not actively pursued anymore by anyone, I'd be more than willing to take it up :)