Blender Kitsu: Update Render Review GPU shader code to new syntax that works on Metal #305

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Sebastian Parborg merged 1 commits from tone-watson/blender-studio-pipeline:bugfix/rr-gpu-shader into main 2024-06-04 16:14:13 +02:00
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Discussed in #290

I applied a similar change to 2643f1a98b

I tested this in the latest release where render_review is its own addon, I don't have a setup to test the latest code from main at the moment

Discussed in https://projects.blender.org/studio/blender-studio-pipeline/issues/290 I applied a similar change to https://projects.blender.org/studio/blender-studio-pipeline/commit/2643f1a98ba288055aea4ae43644457a9c331d48 I tested this in the latest release where `render_review` is its own addon, I don't have a setup to test the latest code from `main` at the moment
tone-watson added 1 commit 2024-05-30 20:41:16 +02:00
tone-watson force-pushed bugfix/rr-gpu-shader from e85af0e0fc to 59033eb7f2 2024-05-31 06:12:00 +02:00 Compare
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@ZedDB @fsiddi can either of you test this on mac os?

@ZedDB @fsiddi can either of you test this on mac os?
Nick Alberelli changed title from Apply similar changes from "Fix #290: Update GPU shader code to new syntax that works on Metal" to scripts-blender/addons/blender_kitsu/render_review/draw.py to Blender Kitsu: Update Render Review GPU shader code to new syntax that works on Metal 2024-05-31 16:54:39 +02:00
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A change like this should also be applied to Sequence Draw.py would make sense if we took this oppritunity to centralize this drawing code. That is one aspect I didn't de-duplicate when I completed #296

A change like this should also be applied to [Sequence Draw.py](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/sqe/draw.py) would make sense if we took this oppritunity to centralize this drawing code. That is one aspect I didn't de-duplicate when I completed https://projects.blender.org/studio/blender-studio-pipeline/pulls/296

Seems to work fine for me!

A change like this should also be applied to Sequence Draw.py would make sense if we took this oppritunity to centralize this drawing code. That is one aspect I didn't de-duplicate when I completed #296

That code is already using the new API, so we shouldn't need update that code as it should already work on Mac with the Metal backend.

Seems to work fine for me! > A change like this should also be applied to [Sequence Draw.py](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/sqe/draw.py) would make sense if we took this oppritunity to centralize this drawing code. That is one aspect I didn't de-duplicate when I completed https://projects.blender.org/studio/blender-studio-pipeline/pulls/296 That code is already using the new API, so we shouldn't need update that code as it should already work on Mac with the Metal backend.
Sebastian Parborg merged commit 0f3fcf57d3 into main 2024-06-04 16:14:13 +02:00
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Reference: studio/blender-studio-pipeline#305
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