Texture Image node with "Extend" and Math "Wrap" creating artifacts.
This is just the way texture sampling works on GPUs. You're going to see the same issue in any other real-time engine. The Mip level is selected based on the UV delta between pixels and, in…
Texture Image node with "Extend" and Math "Wrap" creating artifacts.
This seems to only occur in
Linear
texture interpolation. It also occurs when extension is set toRepeat
. ReplacingWrap
withFract
also shows the issue.
Yes I confirm this too. Regar…
Wrapping node with Texture "Extend" artifacts.