Kazashi Yoshioka vnapdv
  • Shibuya,Japan
  • Joined on 2022-10-17
Kazashi Yoshioka commented on pull request blender/blender#114463 2023-11-14 00:21:56 +01:00
WIP: CleanUp: Vulkan: Render-pass System

eRenderpassType is the type that determines the initial and final layout of Renderpass. This type is required for each attachment because the render pass describes multiple attachments. If the…

Kazashi Yoshioka commented on pull request blender/blender#114463 2023-11-14 00:21:41 +01:00
WIP: CleanUp: Vulkan: Render-pass System

Yes, it's a waste.

Kazashi Yoshioka commented on pull request blender/blender#114463 2023-11-14 00:21:29 +01:00
WIP: CleanUp: Vulkan: Render-pass System

The rewriting of the GPU_* functions was done in this way since framebuffer_config_array and subpass_transition functions are of equivalent kind. [25020afb88](https://projects.blender.org/blend

Kazashi Yoshioka commented on pull request blender/blender#114463 2023-11-14 00:21:07 +01:00
WIP: CleanUp: Vulkan: Render-pass System

An extension is required to use Depth-Stencil types separately. i understood that the method of reading Depth is different from OpenGL. It should be used especially when implementing queries.…

Kazashi Yoshioka commented on pull request blender/blender#114463 2023-11-14 00:20:43 +01:00
WIP: CleanUp: Vulkan: Render-pass System

This is because Depth must be configured at the end of the set to finalize it.

Kazashi Yoshioka commented on pull request blender/blender#114463 2023-11-14 00:20:25 +01:00
WIP: CleanUp: Vulkan: Render-pass System

This issue will be resolved once the issue with virtual functions is resolved.

Kazashi Yoshioka reopened pull request blender/blender#114463 2023-11-10 10:50:08 +01:00
WIP: CleanUp: Vulkan: Render-pass System
Kazashi Yoshioka closed pull request blender/blender#114656 2023-11-10 10:48:30 +01:00
WIP: Refactor : Vulkan : Streamlined Render-pass System
Kazashi Yoshioka created pull request blender/blender#114656 2023-11-09 09:14:55 +01:00
WIP: Refactor : Vulkan : Streamlined Render-pass System
Kazashi Yoshioka closed pull request blender/blender#114463 2023-11-08 12:19:54 +01:00
WIP: CleanUp: Vulkan: Render-pass System
Kazashi Yoshioka created pull request blender/blender#114463 2023-11-03 16:01:24 +01:00
Refactor : Vulkan : Streamlined Render-pass System
Kazashi Yoshioka closed pull request blender/blender#105484 2023-11-02 21:01:28 +01:00
WIP: Vulkan: Add functions for Debug to GPU Vulkan Module
Kazashi Yoshioka commented on pull request blender/blender#114104 2023-10-24 15:21:51 +02:00
Vulkan: Separate DataTransfer, Compute, Graphics Commands

Hello, good job. An important issue in submission is distributing the queue. Drawing eevee and drawing multiple windows must be executed in multiple threads, so as is, it will always crash.…

Kazashi Yoshioka commented on issue blender/blender#113918 2023-10-19 12:12:01 +02:00
Vulkan: Performance Improvements

I recently summarized the policy regarding renderpass transitions. issue

Kazashi Yoshioka commented on pull request blender/blender#113141 2023-10-10 12:05:19 +02:00
Vulkan: Support for Framebuffer with Missing Attachments

In my implementation, Image-view is not necessary. If you set VK_ATTACHMENT_UNUSED to attachment 0 in the subpass descriptions, you can actually set the reference of attachment 1 to 0, so there is…

Kazashi Yoshioka commented on pull request blender/blender#113141 2023-10-10 11:52:46 +02:00
Vulkan: Support for Framebuffer with Missing Attachments

we can leave unused attachments by using VK_ATTACHMENT_UNUSED. (vk_framebuffer)[f3dc49f605/source/blender/gpu

Kazashi Yoshioka commented on pull request blender/blender#111389 2023-08-23 17:23:22 +02:00
GPU: Swap Buffers Design

Regarding tracking Image-Layout Ideally, swap-buffer should be systematic with GHOST*. I think the problem now is the instability of that Image-Layout. However, I think that the actual blender…

Kazashi Yoshioka commented on pull request blender/blender#111389 2023-08-22 19:15:15 +02:00
GPU: Swap Buffers Design

First of all, the swap-chain acquirer function is not constrained by any image-layout, nor does it perform transitions. The layout simply needs to be VK_IMAGE_LAYOUT_PRESENT_SRC_KHR when…

Kazashi Yoshioka commented on pull request blender/blender#107635 2023-06-01 18:05:47 +02:00
Vulkan: Debugging Tools

No conflict seems to occur.thank you too from me.

Kazashi Yoshioka commented on pull request blender/blender#107635 2023-05-05 18:17:23 +02:00
Vulkan: Debugging Tools

It should have been confirmed in this passage.