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Fix wrong conversion from power to radiance of area lights
8840001afc
Change versioning number
2478fa8f66
Merge branch 'main' into fix_area_light_scaling
c7cca085c6
Fix: assign char instead of string
ec29d96d11
Cleanup: Simplify replacing component data in geometry set
f37fa6d0b1
Cleanup: make format
Weizhen Huang
created branch remove_sharp_distribution in weizhen/blender
2023-07-06 15:10:12 +02:00
eabb1c7687
Cleanup: remove sharp distribution internally
74772c6920
Fix #109565: Array modifier changes the Root vertex of Skin modifier
4731beec99
Cleanup: Remove unused code in GHOST_ContextCGL
Cycles: use low-distortion mapping when sampling cone and hemisphere
The performance seems to be about the same, though there always seems to be large fluctuations when I run the benchmark.
Cycles: use low-distortion mapping when sampling cone and hemisphere
999dd450c6
Cycles: use low-distortion mapping when sampling cone and hemisphere
6ad87a5f65
Anim: remove trailing period from description
899f2bbe32
Refactor: Animation, prevent incrementing null pointer
e73273e24b
Animation: Set hardmin/max for frame start and end of action
bbb18137ff
Fix #109114: i18n: FPS not displayed in the viewport in Hindi
Cycles: implement faster GGX VNDF sampling
0cb8451176
Cycles: implement faster GGX VNDF sampling
c4ddf16950
Cleanup: remove unused light struct member
57d85b32a9
Lights: remove unused Blender Internal properties
c591eb1b40
Fix #109596: Xcode project generation fails
87b8e2e18d
Fix #109471: BMesh to Mesh conversion invalid UV boolean attribute data
Improve and clarify light units
Point Light third column should be radiant intensity? It is divide by the solid angle of a sphere so Wsr^{-1}
a24a2df5ab
Cycles: add texture to sun light
47a52bd286
Fix: Crash in 3.6 when loading mesh edge crease from 4.0
bf9687f9bb
Fix: handle invalid node trees more gracefully
1be64e532d
Revert "EEVEE: Remove unneeded GPU_finish"
c47074f3bb
Fix #108171: bpy.ops.uv.pack_islands crash
Fix wrong conversion from power to radiance of area lights
I do not quite get the point of the columns "normalized unit" and "unnormalized unit". What we are correcting here is the conversion factor between unit in the UI and the unit in Cycles. For the…