Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang deleted branch fix_area_light_scaling from weizhen/blender 2023-07-07 17:03:10 +02:00
Weizhen Huang pushed to main at blender/blender 2023-07-07 17:03:10 +02:00
482211b7e0 Fix wrong conversion from power to radiance of area lights
Weizhen Huang merged pull request blender/blender#109153 2023-07-07 17:03:09 +02:00
Fix wrong conversion from power to radiance of area lights
Weizhen Huang pushed to fix_area_light_scaling at weizhen/blender 2023-07-07 17:02:21 +02:00
8840001afc Change versioning number
2478fa8f66 Merge branch 'main' into fix_area_light_scaling
c7cca085c6 Fix: assign char instead of string
ec29d96d11 Cleanup: Simplify replacing component data in geometry set
f37fa6d0b1 Cleanup: make format
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Weizhen Huang commented on pull request blender/blender#109795 2023-07-07 11:10:27 +02:00
USD: improve light units conversion

Seems unnecessary?

Weizhen Huang created branch remove_sharp_distribution in weizhen/blender 2023-07-06 15:10:12 +02:00
Weizhen Huang pushed to remove_sharp_distribution at weizhen/blender 2023-07-06 15:10:12 +02:00
eabb1c7687 Cleanup: remove sharp distribution internally
74772c6920 Fix #109565: Array modifier changes the Root vertex of Skin modifier
4731beec99 Cleanup: Remove unused code in GHOST_ContextCGL
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Weizhen Huang commented on pull request blender/blender#109774 2023-07-06 12:34:33 +02:00
Cycles: use low-distortion mapping when sampling cone and hemisphere

The performance seems to be about the same, though there always seems to be large fluctuations when I run the benchmark.

Weizhen Huang created pull request blender/blender#109774 2023-07-06 12:33:14 +02:00
Cycles: use low-distortion mapping when sampling cone and hemisphere
Weizhen Huang pushed to concentric_sampling at weizhen/blender 2023-07-06 11:52:51 +02:00
53f38cfd9c Cleanup: replace to_unit_disk() and rename concentric_sample_disk()
Weizhen Huang pushed to concentric_sampling at weizhen/blender 2023-07-06 11:47:35 +02:00
999dd450c6 Cycles: use low-distortion mapping when sampling cone and hemisphere
6ad87a5f65 Anim: remove trailing period from description
899f2bbe32 Refactor: Animation, prevent incrementing null pointer
e73273e24b Animation: Set hardmin/max for frame start and end of action
bbb18137ff Fix #109114: i18n: FPS not displayed in the viewport in Hindi
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Weizhen Huang created branch concentric_sampling in weizhen/blender 2023-07-06 11:47:34 +02:00
Weizhen Huang created pull request blender/blender#109757 2023-07-05 19:57:58 +02:00
Cycles: implement faster GGX VNDF sampling
Weizhen Huang pushed to faster_ggx_vndf at weizhen/blender 2023-07-05 19:39:54 +02:00
0cb8451176 Cycles: implement faster GGX VNDF sampling
c4ddf16950 Cleanup: remove unused light struct member
57d85b32a9 Lights: remove unused Blender Internal properties
c591eb1b40 Fix #109596: Xcode project generation fails
87b8e2e18d Fix #109471: BMesh to Mesh conversion invalid UV boolean attribute data
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Weizhen Huang created branch faster_ggx_vndf in weizhen/blender 2023-07-05 19:39:54 +02:00
Weizhen Huang commented on issue blender/blender#109404 2023-06-27 12:07:30 +02:00
Improve and clarify light units

Point Light third column should be radiant intensity? It is divide by the solid angle of a sphere so Wsr^{-1}

Weizhen Huang created branch sun_light_texture in weizhen/blender 2023-06-27 10:56:49 +02:00
Weizhen Huang pushed to sun_light_texture at weizhen/blender 2023-06-27 10:56:49 +02:00
a24a2df5ab Cycles: add texture to sun light
47a52bd286 Fix: Crash in 3.6 when loading mesh edge crease from 4.0
bf9687f9bb Fix: handle invalid node trees more gracefully
1be64e532d Revert "EEVEE: Remove unneeded GPU_finish"
c47074f3bb Fix #108171: bpy.ops.uv.pack_islands crash
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Weizhen Huang commented on pull request blender/blender#109153 2023-06-26 15:42:00 +02:00
Fix wrong conversion from power to radiance of area lights

I do not quite get the point of the columns "normalized unit" and "unnormalized unit". What we are correcting here is the conversion factor between unit in the UI and the unit in Cycles. For the…