Block a user
Refactor: Cycles: weight reflection/refraction lobe selection pdf by tint
Weizhen Huang
created branch refactor_microfacet_fresnel in weizhen/blender
2023-09-08 19:32:47 +02:00
Fix: Cycles: wrong refractive index in path guiding
41f6a01788
Fix: Cycles: wrong refractive index in path guiding
063a9e8964
Fix: Cycles: inconsistent normal checks when sampling and evaluating BSDF
87aa34d801
UI: Let asset shelf header resizing affect the entire asset shelf
cc1c38f74d
UI: Fix inconsistent menu background padding
e7f1647785
Fix #112081: Incorrect Toolbar Context Highlighting
1b7d41eba7
Cleanup: add TODOs in
bsdf_microfacet.h
f96b9db610
Cleanup: remove redundant
fresnel_dielectric()
21ca47d81f
Cleanup: rearrange code in
bsdf_microfacet.h
for better readability
bf82f9442c
Cycles: remove defensive sampling in BSDF picking
1f6cfc49cc
Cleanup: reduce variable scope
10d40d5704
Refactor: Cycles: weight reflection/refraction lobe selection pdf by tint
Weizhen Huang
created branch refactor-microfacet-fresnel in weizhen/blender
2023-09-07 22:54:45 +02:00
4355995ac8
Refactor: Cycles: weight reflection/refraction lobe selection pdf by tint
3005a66dd1
Cleanup: add TODOs in
bsdf_microfacet.h
e7c1af0188
Cleanup: rearrange code in
bsdf_microfacet_sample()
for better readability
85506b3ca5
Cleanup: delete redundant
fresnel_dielectric()
37974b9bb1
Cleanup: return
label
at the end of bsdf_microfacet_sample()
Principled Hair 'Huang': hairs horizontally aligned to camera render black
Principled Hair 'Huang': hairs horizontally aligned to camera render black
Suggestion to the description is irrelevant to the original bug report. Since the reported bug is solved, this issue should be closed.
Cycles: add distance-dependent transmission color in Principled BSDF
I don't think scattering would be a problem (do we want anisotropy or not?) but internal blocks might be, so I want to figure out how to do nested dielectrics first. 12% seems a lot to me.
Cycles: Deduplicate sphere intersection test
Hi, I committed the fix in fedeaab30f, thanks for investigating.
Blender 4.0: Cycles - Point lights Viewport shape and size regression
Principled Hair 'Huang': hairs horizontally aligned to camera render black
Hi, the problem is that the new Hair BSDF requires the curve normal for elliptical cross-sections, which is only available when the hair geometry is created via Curve->Empty Hair or Curve->Fur,…