Seems that the documentation has been updated since and the specification clarified : “ Perspective focal length in tenths of a scene unit;”
If I do the exact same steps above (bake, pack, save texture, save file, close, reopen) but on a single tile UV layout it does pack correctly without saving it locally, see images attached.
If you have a texture file without UDIM/Tiles you do not need to save it locally before packing it, you just pack it and save and it works. With UDIM it does not like you can see in the images above.
Little update : the feature work if you previously saved externally the textures and then pack it. The problem occurs when you directly packing the texture.
As seen in the pictures, data look…
I did a simple bake of the diffuse onto the godzilluv that have a UDIM layout. After baking the image appears with all the data in the image viewer. I then pack it. Save the blender file…
Thanks for the response, I actually save the pack udim texture before saving the file, closing and reopening it.
From what I’ve seen & understood on the TODO list of Udim it is check as…